Hi
can anyone take a look at these files and see if they can get 3d models & textures from them ?
thanks
https://mega.nz/file/tclmTLyT#kAZ-g0NHB ... fAsqYFJX_Q
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extract models
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- ultra-n00b
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Re: extract models
btd seems to contain a track:
.
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
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Re: extract models
Usually I don't care for textures. Load it into irfanView for example, as a raw file 2048x1024, 8 BPB to see what it looks like.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
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Re: extract models
doesn't open for me
not sure what that TX2 file is tbh. i just thought it might hold the rest of the track due to it's size or the files in the m1 folder ?
not sure what that TX2 file is tbh. i just thought it might hold the rest of the track due to it's size or the files in the m1 folder ?
- shakotay2
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Re: extract models
Every file opens as raw in IrfanView; except it's bigger than 4 GB. (well, maybe it's 1 GB, didn't check it.)
.
"Tx" means "texture" here.xmotoracer wrote: ↑Sun Jul 09, 2023 12:33 pm i just thought it might hold the rest of the track due to it's size or the files in the m1 folder ?
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
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Re: extract models
"Tx" means "texture" here.
sorry......that does make sense. know nothing about this tbh, i just thought that a larger file meant it may hold in this case a racing track
sorry......that does make sense. know nothing about this tbh, i just thought that a larger file meant it may hold in this case a racing track
- shakotay2
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Re: extract models
Checked an mtm file. Looks like parts of a track:
. You might check another H2O file with 1_CF.mtm, but I don't know what the result could mean:
0x12AB0 3366
Vb1
12 99
0xC190 2244
020000
0x0 255
----------------------------
O_N.mtm is switching between vertices and normals parts, too tired for fiddling. You may check these H2O files as point clouds:
0x0 3
Vb1
16 99
0x510 76
020000
0x0 255
0x0 3
Vb1
16 99
0x9D0 277
020000
0x0 255
0x0 3
Vb1
16 99
0xF00 102
020000
0x0 255
Overall face index count is 246950 which results in a vertex? count of 12586. (FIs' start address: 0x2D1DE0)
Have fun.
. You might check another H2O file with 1_CF.mtm, but I don't know what the result could mean:
0x12AB0 3366
Vb1
12 99
0xC190 2244
020000
0x0 255
----------------------------
O_N.mtm is switching between vertices and normals parts, too tired for fiddling. You may check these H2O files as point clouds:
0x0 3
Vb1
16 99
0x510 76
020000
0x0 255
0x0 3
Vb1
16 99
0x9D0 277
020000
0x0 255
0x0 3
Vb1
16 99
0xF00 102
020000
0x0 255
Overall face index count is 246950 which results in a vertex? count of 12586. (FIs' start address: 0x2D1DE0)
Have fun.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
- Posts: 8
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- ultra-n00b
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Re: extract models
can anyone with the skill & knowledge make an extractor for this to get the 3ds & textures out please
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- ultra-n00b
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Re: extract models
All we have so far is tracks, or am I mistaken? And textures for tracks? I can't remember anyone to have shown a separate texture for a track.
So you'll need to wait (very long, I guess) 'till someone cares for this game, whose name we don't even know.
So you'll need to wait (very long, I guess) 'till someone cares for this game, whose name we don't even know.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- ultra-n00b
- Posts: 8
- Joined: Sun May 01, 2022 3:18 pm
- Has thanked: 1 time
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Re: extract models
nascar 2011 for wii. this version would work well for me to convert to an older game as the vertices count is lower etc that it's other platform versions