so gameloft .bdae is a common format seen in a lot of games, however since this format is used so much there isn't a proper tool to convert it into a common 3d model format, there are some plugins but they mostly only work on a few games, no asphalt games have a plugin to rip these models, however i want to rip detroit, hong kong, shanghai and rio from the game, i can already extract texture data
samples: https://cdn.discordapp.com/attachments/ ... track.bdae
https://cdn.discordapp.com/attachments/ ... 80/hk.bdae
https://cdn.discordapp.com/attachments/ ... tized.bdae
https://mega.nz/file/5I1HUJzZ#CaObhZ-oT ... i6YFMLmM2o
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asphalt injection (.bdae) ps vita models
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Re: asphalt injection (.bdae) ps vita models
they don't work in ultimate unwrap 3d, as the bdae version is 811
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Re: asphalt injection (.bdae) ps vita models
bdae was covered lots of time so there's no reason for a bump, imho.
Getting a simple track seems simple (maybe it's for preview only):
. The level assets themselves are not too hard to track. (No one will do it for you, I fear.)
Getting a simple track seems simple (maybe it's for preview only):
. The level assets themselves are not too hard to track. (No one will do it for you, I fear.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"