Hello!
I've been trying to extract models from the PS3 game 'White Knight Chronicles II', but I have no idea how to convert/open the .p3 formats (.p3mmg , .p3msk , .p3msh and .p3mms) that I assume contain the 3D model data. (Was able to get to them and the textures thanks to Chrrox' thread here : viewtopic.php?f=10&t=5037&hilit=white+knight+chronicles )
Apparently it's a format the game 'Ni No Kuni' also uses but I couldn't find anything to extract the models from this game either.
Tried to use HextoObj and ModelResearcher for this but hex reading/editing is quite difficult for me
Here are the files I'm trying to figure out currently (I hope it's allowed to share these)
Any help is appreciated!
( sorry if I posted this in the wrong section, first time posting on this forum! )
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White Knight Chronicles II 3D models
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- ultra-n00b
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White Knight Chronicles II 3D models
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Re: White Knight Chronicles II 3D models
Man I've resorted to ninja rippering the Rpcs3 game I would have to find out how to patch the game to the latest version
so I can get my old GR 30 character.
so I can get my old GR 30 character.
- shakotay2
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Re: White Knight Chronicles II 3D models
Looks like something but I dunno what:
. (Maybe simply a misinterpretation of data?)
. (Maybe simply a misinterpretation of data?)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Durik256
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Re: White Knight Chronicles II 3D models
did not check the model, only the skeleton
heh, I noticed that I forgot to add reading the name as a string before the first null byte (in SkelFinder). and you also can to add (as in this file) reading lines by indentation
EDIT:
bigE,short,stride 12
subMeshes:
*offtopicheh, I noticed that I forgot to add reading the name as a string before the first null byte (in SkelFinder). and you also can to add (as in this file) reading lines by indentation
EDIT:
yes , something strange
bigE,short,stride 12
subMeshes:
Code: Select all
[ofs, vnum]
[6976, 1240]
[32176, 1240]
[57312, 1246]
[82464, 692]
[96688, 1239]
[121872, 1240]
[147056, 1239]
[171952, 190]
[176144, 1238]
[201296, 1239]
[226480, 1240]
[251664, 1239]
[276848, 1238]
[301984, 1246]
[327136, 620]
[339648, 225]
[344544, 1240]
[369728, 1239]
[394912, 1239]
[419792, 97]
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Re: White Knight Chronicles II 3D models
I got this but I don't know if it is correct(1st mesh):
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