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Final Fantasy 7 remake

Post questions about game models here, or help out others!
Spiritovod
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Re: Final Fantasy 7 remake

Post by Spiritovod »

Darko wrote: Thu Jan 20, 2022 5:46 am Version is 4.18, no 4.25
I suppose he is referencing to The First Soldier, which is totally different game and built with UE 4.25. It's just there are not much map tools around, so people may ask about unrelated stuff in similar topics instead of creating new ones.
Kjasi
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Re: Final Fantasy 7 remake

Post by Kjasi »

Is the source code available for this? I would love to make some tweaks, (specifically, exporting position and rotation data) and trying my hand at Intergrade support.
-end of line
laughingorc
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Re: Final Fantasy 7 remake

Post by laughingorc »

sorry to necro an old thread, but I'm following the instructions - I saved the packages from umodel for the whole Gamecontents folder - and the tool is throwing up a string of errors - all it does is return this for every file, starting with-

Error exporting asset J:\End\Content\GameContents\Lighting\Texture\light_MRV.uasset
Index was outside the bounds of the array.
at UE4.ue4.readprops(List`1 plist, MemoryStream fs, BinaryReader br)
at UE4.ue4.Main(String[] args)

Eventually it finishes and I'm left with a blueprint.db file and no other new folders.
Presumably I'm missing something, or I've done something wrong, but I've no idea what :urg:

Any help would be greatly appreciated!
annabanana
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Re: Final Fantasy 7 remake

Post by annabanana »

Hello, I am looking for ingame models of Aeirith lily flowers with textures. Both the highpoly version that Aerith holds in her hands and a low poly model that are placed on the churche's ground. Could anyone please share the files or help me with locating them in the extracted files? Thank you.
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Re: Final Fantasy 7 remake

Post by speaker60 »

laughingorc wrote: Wed May 18, 2022 8:13 pm sorry to necro an old thread, but I'm following the instructions - I saved the packages from umodel for the whole Gamecontents folder - and the tool is throwing up a string of errors - all it does is return this for every file, starting with-

Error exporting asset J:\End\Content\GameContents\Lighting\Texture\light_MRV.uasset
Index was outside the bounds of the array.
at UE4.ue4.readprops(List`1 plist, MemoryStream fs, BinaryReader br)
at UE4.ue4.Main(String[] args)

Eventually it finishes and I'm left with a blueprint.db file and no other new folders.
Presumably I'm missing something, or I've done something wrong, but I've no idea what :urg:

Any help would be greatly appreciated!
This tool wasnt made for intergrade but the ps4 version so im guessing it would need to be updated for intergrade support as i just tried and got the same errors as you
ninetalescommander
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Re: Final Fantasy 7 remake

Post by ninetalescommander »

Can I use this with the Steam Version? Or is that version not supported?
hz12345678
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Re: Final Fantasy 7 remake

Post by hz12345678 »

how to import the generated ASCII from UMAP to blender ?
Spiritovod
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Re: Final Fantasy 7 remake

Post by Spiritovod »

For those who interested, Intergrade animations are now mostly supported in separate umodel build (more info here).
Puterboy1
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Re: Final Fantasy 7 remake

Post by Puterboy1 »

Would someone please help me? I've got this error: s
+ 0000000000000049 12995 Mob\MB0000_00_Boy_Standard\Model\MB0000_00_Skeleton.uasset
0000000000000000 0 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
+ 0000000000001849 14486 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
Info: algorithm 250
offset 0000000000001849
input size 0x000000000000125a 4698
output size 0x0000000000003896 14486
result 0xffffffffffffffff -1

Error: uncompressed data (-1) bigger than allocated buffer (14486)
It usually means that data is not compressed or uses another algorithm

Last script line before the error or that produced the error:
233 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE

- OFFSET 0x0000000000001849
- ZSIZE 0x000000000000125a
- SIZE 0x0000000000003896
coverage file 0 0% 2938155 2557878709 . offset 0000000000002aa3
coverage file -10 0% 326 2933408 . offset 0000000000000146
xxx66778899
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Re: Final Fantasy 7 remake

Post by xxx66778899 »

Very good sharing thanks
whyfory
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Re: Final Fantasy 7 remake

Post by whyfory »

Thank you very much for creating this tool, but can you publish your source code for learning? Because I encountered a "bad allocation" error when exporting the model using Umode. I tried to debug in Visual Studio, but couldn't find the true cause. The only clue is that this seems to be caused by an inability to access memory. Does this mean that the model file of FF7Re is relatively special and cannot be exported, Or can you explain the principle of this tool?
Matheuh
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Re: Final Fantasy 7 remake

Post by Matheuh »

Hi daemon! Is it possible to get a tutorial for A WAY OUT Extract Maps? I can pay for it :)
Followed the full tutorial, but the umap exporter only lights into the ascii
Last edited by Matheuh on Tue May 30, 2023 11:24 pm, edited 1 time in total.
mono24
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Re: Final Fantasy 7 remake

Post by mono24 »

Can you go back to your post and edit it, there's no need to quote the whole thing and make such a mess.
Matheuh wrote: Tue May 30, 2023 5:41 pm...Is it possible to get a tutorial for A WAY OUT Extract Maps?...
What is wrong with this quick example? viewtopic.php?p=165180#p165180
Matheuh
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Re: Final Fantasy 7 remake

Post by Matheuh »

mono24 wrote: Tue May 30, 2023 9:40 pm Can you go back to your post and edit it, there's no need to quote the whole thing and make such a mess.
Matheuh wrote: Tue May 30, 2023 5:41 pm...Is it possible to get a tutorial for A WAY OUT Extract Maps?...
What is wrong with this quick example? viewtopic.php?p=165180#p165180
Done sorry
Matheuh
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Re: Final Fantasy 7 remake

Post by Matheuh »

mono24 wrote: Tue May 30, 2023 9:40 pm Can you go back to your post and edit it, there's no need to quote the whole thing and make such a mess.
Matheuh wrote: Tue May 30, 2023 5:41 pm...Is it possible to get a tutorial for A WAY OUT Extract Maps?...
What is wrong with this quick example? viewtopic.php?p=165180#p165180
What is wrong?
Well it's exporting only lights :)
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