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Havok 3ds max/Noesis importer/exporter plugins

Post questions about game models here, or help out others!
Mahone
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Mahone »

okey technicly not working. Hkx-files empty. i can get the models with correct skeleton but no anim when open hkx-files. What i doing wrong? tried: ds3,bloodborne

Just get grey screen when i open the users uploaded files too in here
kotn3l
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by kotn3l »

Mahone wrote: Tue Apr 20, 2021 2:02 pm okey technicly not working. Hkx-files empty. i can get the models with correct skeleton but no anim when open hkx-files. What i doing wrong? tried: ds3,bloodborne

Just get grey screen when i open the users uploaded files too in here
Same here. Tried to get animations from Bloodborne, I get nothing. The HKX files which contain the skeletons are showing and working. Sample files here: https://mega.nz/file/mVVnCIRZ#tiIJvyRe5 ... P0DTojoNLc Please fix.

the Skeleton.HXK loads perfectly.
KingJuls
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by KingJuls »

Hey,

anyone check Swords of Legends Online?
Nostritius
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Nostritius »

Tosyk wrote: Sat Apr 25, 2020 2:40 pm Here's another findings: AW_maine.zip
Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them.
However skeletons work just fine
Alan Wake (and Alan Wakes Amerian Nightmare) have modified havok files which are not really standard compliant. I have made a slight modification of the 3ds max plugin here: https://github.com/OpenAWE-Project/HavokMax, which fixes the problem.
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Tosyk
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Tosyk »

PredatorCZ wrote: Fri Jan 22, 2021 9:08 pm
Tosyk wrote: Thu Nov 26, 2020 3:50 pm 1. LANoire. Still can't load any of the samples, max just crashing
Hey.
packedragdoll files are custom format, each of them have 4 embedded havok files. None of them loads.
packedskeleton files are custom format, no havok files inside
animset files are custom format, they use one embedded havok file. Doesn't load.
Unless there isn't any extractor for those, you gonna need to trim them by hand
yeah I know it doesn't load, I tried them all. The question is how to make them load? what version I need to make this files to make them load?
PredatorCZ wrote: Fri Jan 22, 2021 9:08 pm
Tosyk wrote: Thu Nov 26, 2020 3:50 pm 2. Mafia 3. Same crashes
skeletons.bin is a custom format, it includes one large havok file with all skeletons. Version is not supported and it does some weird shit that needs to be looked at. It also includes 3 more smaller files with physics or something.
basic_anim.bin is same format as skeletons.bin. It contains single file with all animations. Again, version is not supported and extracted file doesn't load, because of version and custom stuff.
also, this one. how I need to change the files to load them?

I kindly ask your help. What I need to do with these files to load them with the tools?
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LIANGJJ
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by LIANGJJ »

Hello, what's the problem invalid version:2018 when importing?
Is there any way to solve this problem?
pepsiguy2
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by pepsiguy2 »

Is this tool abandoned?
testimesti1
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by testimesti1 »

Is it possible to import root motion animations?
AlexPaul99
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by AlexPaul99 »

testimesti1 wrote: Fri May 27, 2022 11:28 am Is it possible to import root motion animations?
I tried importing .hkx animations from Dark Souls III and it does not appear to support root motion.
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