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Revelation: Infinite Journey

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Spiritovod
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Revelation: Infinite Journey

Post by Spiritovod »

Alternative titles: Revelation Mobile (site)

Here is modified AssetStudio (as a side effect from different research), which is more or less compatible with the game, except for animations (link, updated). Also you need to split pg containers into separate asset bundles first - it can be done with attached script or any similar one with the same functionality.

What's implemented: zstd support for compressed blocks, quick fix for textures and some meshes (not sure if correct).

revelation_ij_split.zip
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Last edited by Spiritovod on Wed Aug 16, 2023 10:51 pm, edited 2 times in total.
iceS
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Re: Revelation: Infinite Journey

Post by iceS »

It is recommended to use AssetStudio with the console version, because there are too many animation errors that require manual clicking.
Spiritovod
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Re: Revelation: Infinite Journey

Post by Spiritovod »

@iceS: You can suppress errors in gui version via "debug" menu -> "show error message".
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