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Sonic and Sega All-Stars Racing .zig and .zif model formats

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billywws
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Sonic and Sega All-Stars Racing .zig and .zif model formats

Post by billywws »

They have been extracted from Racers.xpac.

These model files hold the tracks and the character models, which I want to extract to 3D software. Not much seems to be known about this format though, let alone ways of extracting the models from it. But apparantly it's a type of archive.

.ZIF example: http://www.mediafire.com/download/h6f12 ... atcher.zif
.ZIG example: http://www.mediafire.com/download/g6y01 ... atcher.zig
Acewell
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form

Post by Acewell »

both samples are zlib compressed, here is a bms script for that :D

Code: Select all

comtype zlib_noerror
get SIZE asize
get NAME basename
get EXT extension
string NAME p "%s_dec.%s" NAME EXT
clog NAME 0 SIZE SIZE


the zig file contains model and texture data.
the zif file looks like an index file for the zig file.

first submesh in BillyHatcher.zig
BillyHatcher_zig.png
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Last edited by Acewell on Wed Nov 27, 2019 3:47 am, edited 1 time in total.
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shakotay2
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form

Post by shakotay2 »

(well, Ace, how it comes to answer this request one and a half year later? :D )

I've cut out the DXT5 file from BillyHatcher.zig_dec at offset 0xCC554 (.. 0x221B44) with header.
AllStarRacing_DXT.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
awef
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form

Post by awef »

Ummmm ok I'm trying to get 3d models and i have a .sig_dec file.. now what?
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form

Post by Vovi Ben »

Acewell wrote: Sun Apr 16, 2017 5:48 am both samples are zlib compressed, here is a bms script for that :D

Code: Select all

comtype zlib_noerror
get SIZE asize
get NAME basename
get EXT extension
string NAME p "%s_dec.%s" NAME EXT
clog NAME 0 SIZE SIZE


the zig file contains model and texture data.
the zif file looks like an index file for the zig file.

first submesh in BillyHatcher.zig
BillyHatcher_zig.png
Super Random, but in the Console versions they are different, like there were encrypted,
https://drive.google.com/drive/folders/ ... sp=sharing
These are from the xbox Version,
i hope that you can make a quickbms script for that
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shakotay2
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form

Post by shakotay2 »

Vovi Ben wrote: Sat Sep 10, 2022 12:40 pmi hope that you can make a quickbms script for that
Chances are low since Ace is gone. :cry:
After using offzip:.
.
MainMenu-zig-offzipped_dat.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Vovi Ben
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form

Post by Vovi Ben »

shakotay2 wrote: Sat Sep 10, 2022 4:55 pm
Vovi Ben wrote: Sat Sep 10, 2022 12:40 pmi hope that you can make a quickbms script for that
Chances are low since Ace is gone. :cry:
After using offzip:.
.
MainMenu-zig-offzipped_dat.jpg
Oh, Thats Bad, but thank you very much!
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shakotay2
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Re: Sonic and Sega All-Stars Racing .zig and .zif model formats

Post by shakotay2 »

Sorry, no, he's still there. Sometimes. :D

(Just found his last post as of Sat Jul 16, 2022.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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