They have been extracted from Racers.xpac.
These model files hold the tracks and the character models, which I want to extract to 3D software. Not much seems to be known about this format though, let alone ways of extracting the models from it. But apparantly it's a type of archive.
.ZIF example: http://www.mediafire.com/download/h6f12 ... atcher.zif
.ZIG example: http://www.mediafire.com/download/g6y01 ... atcher.zig
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Sonic and Sega All-Stars Racing .zig and .zif model formats
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form
both samples are zlib compressed, here is a bms script for that
the zig file contains model and texture data.
the zif file looks like an index file for the zig file.
first submesh in BillyHatcher.zig
Code: Select all
comtype zlib_noerror
get SIZE asize
get NAME basename
get EXT extension
string NAME p "%s_dec.%s" NAME EXT
clog NAME 0 SIZE SIZE
the zig file contains model and texture data.
the zif file looks like an index file for the zig file.
first submesh in BillyHatcher.zig
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Last edited by Acewell on Wed Nov 27, 2019 3:47 am, edited 1 time in total.
- shakotay2
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form
(well, Ace, how it comes to answer this request one and a half year later? )
I've cut out the DXT5 file from BillyHatcher.zig_dec at offset 0xCC554 (.. 0x221B44) with header.
I've cut out the DXT5 file from BillyHatcher.zig_dec at offset 0xCC554 (.. 0x221B44) with header.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Sonic and Sega All-Stars Racing .zig and .zif model form
Ummmm ok I'm trying to get 3d models and i have a .sig_dec file.. now what?
Re: Sonic and Sega All-Stars Racing .zig and .zif model form
Super Random, but in the Console versions they are different, like there were encrypted,Acewell wrote: ↑Sun Apr 16, 2017 5:48 am both samples are zlib compressed, here is a bms script for thatCode: Select all
comtype zlib_noerror get SIZE asize get NAME basename get EXT extension string NAME p "%s_dec.%s" NAME EXT clog NAME 0 SIZE SIZE
the zig file contains model and texture data.
the zif file looks like an index file for the zig file.
first submesh in BillyHatcher.zig
BillyHatcher_zig.png
https://drive.google.com/drive/folders/ ... sp=sharing
These are from the xbox Version,
i hope that you can make a quickbms script for that
- shakotay2
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Re: Sonic and Sega All-Stars Racing .zig and .zif model form
Chances are low since Ace is gone.
After using offzip:.
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Sonic and Sega All-Stars Racing .zig and .zif model form
Oh, Thats Bad, but thank you very much!
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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Re: Sonic and Sega All-Stars Racing .zig and .zif model formats
Sorry, no, he's still there. Sometimes.
(Just found his last post as of Sat Jul 16, 2022.)
(Just found his last post as of Sat Jul 16, 2022.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"