Extracting the filesystem just gets a list of alphabetically named files (in alphabetical folders) with no extensions.
The developers also made Power Tennis which extratcs out similarly, it was re-released for the Wii and extracting that is succesfull with .stpl and .sbn files.
I'm guessing the .stpl files are textures (like standard Gamecube .tpl files) and the .sbn are the model files (character files can be found in /grp/mario.sbn )
I can reverse engineer the file extensions for the gamecube games with these:
SBN files have the hex: 0x06 0x01 0x48 at the 6th byte position
eg, this command line shows them up
Code: Select all
grep -FHroab -m 1 $'\x{06}\x{01}\x{48}' | ggrep -b ':6:'
Code: Select all
ggrep -roab -m 1 $'\x{20}\x{af}\x{30}\x{00}' | ggrep -b ':6:'
I'm attaching an example of dumps of the first 64 bytes from each file as an example incase anyone may know or have any suggestions as to how to attempt decompression.