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Spiderman Remastered (PC) model tool

Post questions about game models here, or help out others!
daemon1
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Re: Spiderman Remastered (PC) model tool

Post by daemon1 »

ThatOnedude2000 wrote: Fri Aug 26, 2022 6:07 am How does the custom models import work? Will the models have to be rigged beforehand with a custom rig?
custom skeletons may be supported later.
Right now models have to be rigged beforehand with one of existing game skeletons. For example, player skeleton like on the pictures.
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Re: Spiderman Remastered (PC) model tool

Post by kinggomi »

how do i get to texture file to png nothing I do seems to work I tried spider tex I've tried rawtex what do I do please help
ThatOnedude2000
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Re: Spiderman Remastered (PC) model tool

Post by ThatOnedude2000 »

GitHub - WilianZilv/MSMTextureConverter: Tool to convert .TEXTURE t...Image[/img][/img]
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Re: Spiderman Remastered (PC) model tool

Post by kinggomi »

does anyone know how to turn the XPS back into the model format
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Re: Spiderman Remastered (PC) model tool

Post by daemon1 »

Custom model import tool v0.3 beta

It INJECTS geometry/skin data from ascii to model.

Usage: spiderman_pc_mi.exe <model> <ascii>

The model used is just a template for injection. It better be original advanced suit (hero_spiderman_body.model), because i only tested it, as it has lots of materials and many vertices. After you mod it, you can replace any model with it. Also you CAN try other suits, but no guarantee.

It will also output a "check" ascii, which is a passthrough to make sure it work or not, also that ascii will have a list of materials used for reference.

Image
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carlosrj95
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Re: Spiderman Remastered (PC) model tool

Post by carlosrj95 »

Thank you so much for this!

Is it possible to export .ascii with more than 4 weights per vertex? For game mesh edits.

EDIT: What I mean is, some weight data is lost when porting back a mesh from the game. If I convert the .model I created and import it in Blender, all vertices show only up to 4 weights.
TidalEquation
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Re: Spiderman Remastered (PC) model tool

Post by TidalEquation »

I have my .ascii model but when I drag it onto spiderman_pc_mi.exe nothing happens. Is there something I can do to fix this?
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Re: Spiderman Remastered (PC) model tool

Post by daemon1 »

First of all, as i said, this was supposed to be my own test tool, that i made for reversing/testing needs, so i'm not surprised people are struggling with using it.

About materials.

Its different things, if you want to change existing model, or create a new one. I didnt expect people trying to use the tool this way.
The materials in the new model are assigned in natural order: 0, 1, 2, 3, etc
While in existing model they are assigned in the order devs did it. For example, for advanced suit its: 13, 10, 14, 7, 4, ...
Thats why it looks like they are "messed up".
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Re: Spiderman Remastered (PC) model tool

Post by daemon1 »

4 weights is not the limit of the format. I just did first experiments with 4 to avoid possible problems. But when yesterday i tried to add more, i messed up something in my code, and it ruined the skin. So since i had no time to investigate the issue, i just reverted back to 4 for this beta release.
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Re: Spiderman Remastered (PC) model tool

Post by kinggomi »

how do i export my ascii file back to a ascii file and then into model file format I'm working in blender program.
I've been looking everywhere on how to do this but no one seems to have an answer I just want to make some cool custom mods
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Re: Spiderman Remastered (PC) model tool

Post by carlosrj95 »

daemon1 wrote: Sat Aug 27, 2022 5:48 am 4 weights is not the limit of the format. I just did first experiments with 4 to avoid possible problems. But when yesterday i tried to add more, i messed up something in my code, and it ruined the skin. So since i had no time to investigate the issue, i just reverted back to 4 for this beta release.
Thanks for the clarification. In the mean time, I'll try to limit my own models to 4 weights per vertex.
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Re: Spiderman Remastered (PC) model tool

Post by daemon1 »

Here is version 0.31 beta

The only change is it's supposed to fix the LOD problem. Also may fix some FPS drops.
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elfrikazogamer
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Re: Spiderman Remastered (PC) model tool

Post by elfrikazogamer »

theres a tutorial or something? bcause im not mastermind hahahhaa :]
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Re: Spiderman Remastered (PC) model tool

Post by RaidenJTr7 »

daemon1 wrote: Sat Aug 27, 2022 8:01 pm Here is version 0.31 beta

The only change is it's supposed to fix the LOD problem. Also may fix some FPS drops.
is there a tutorial ?
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Re: Spiderman Remastered (PC) model tool

Post by daemon1 »

Version 0.32 beta

Changes:
- FPS drop must be finally fixed
- changed "too many vertices" message. Its actually 65535 max.
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