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Far Cry 6 model tool

Post questions about game models here, or help out others!
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daemon1
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Far Cry 6 model tool

Post by daemon1 »

Far Cry 6 model tool will be posted here after some testing

Currently supports all skeletal & static models.

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Last edited by daemon1 on Thu Aug 11, 2022 6:27 pm, edited 1 time in total.
daemon1
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Re: Far Cry 6 model tool

Post by daemon1 »

Tool posted.

Usage: drop .XBG file onto the tool, use command line, or create batch.

Special option for universal heads which need facial bones applied from separate files:

First, XBG file as usual. It will have positions/rotations for all bones of a mesh.
Then .item.Bwsk files. You can convert them to readable format as usual FCB file. They have a full description of model parts (.XBG meshes), all skeletons combined, all their bones, materials override, etc, and also in the end there will be a link to .dpdx (facial pose definition). These .dpdx files have final facial bones positions/rotations.

To convert such universal head, provide 2 or more parameters: XBG, and then all BWSK & DPDX files you want to apply.
This will create a "face-fixing" .SMD file with data from all files, in the order you place them in command line.
Bone pos/rot from each next file will OVERWRITE previous values.

Usually, faces need 3 files: XBG, BWSK, DPDX.
For example for Vaas:

Code: Select all

FC6Model.exe fct_hed_shr_average_01_m.xbg dlc_char501_01_m.item.bwsk fct_fac_dlc_char501_01_m.dpdx 
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Banner2020
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Re: Far Cry 6 model tool

Post by Banner2020 »

Excellent as usual~ :]
CQuence
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Re: Far Cry 6 model tool

Post by CQuence »

Hello.
In the PC version of the game there is only .dat and .fat files.
How do I unpack them? How to get to .XBG files?
Thanks.
daemon1
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Re: Far Cry 6 model tool

Post by daemon1 »

CQuence wrote: Sat Aug 13, 2022 8:52 am Hello.
In the PC version of the game there is only .dat and .fat files.
How do I unpack them? How to get to .XBG files?
Thanks.
you can use FCBConverter
Alexxxxxxx
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Re: Far Cry 6 model tool

Post by Alexxxxxxx »

Hey! Please tell me how to import .xbg into blender?
Ganic3000
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Re: Far Cry 6 model tool

Post by Ganic3000 »

daemon1 wrote: Sun Aug 07, 2022 11:30 am Far Cry 6 model tool will be posted here after some testing

Currently supports all skeletal & static models.
It's cool that at least some tool has appeared to convert the xbg ​​format to another more understandable 3D editor, but unfortunately there are no vertex groups for transport, this could divide the parts of the model into even parts. :)
By the way, air transport has no problems with the presence of group vertices, except for the cars themselves.
P.S. How to specify a parameter? :wink:
Last edited by Ganic3000 on Tue Dec 27, 2022 9:05 am, edited 2 times in total.
Ganic3000
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Re: Far Cry 6 model tool

Post by Ganic3000 »

Alexxxxxxx wrote: Mon Aug 22, 2022 2:59 pm Hey! Please tell me how to import .xbg into blender?
ascii can be exported via Noesis, for example, to fbx.
Bebranuh2004
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Re: Far Cry 6 model tool

Post by Bebranuh2004 »

daemon1 wrote: Sun Aug 07, 2022 11:30 am Far Cry 6 model tool will be posted here after some testing

Currently supports all skeletal & static models.
This tool convert .xbg to .ascii format. How i can open .ascii? Noesis support only doesnt support this format, or i just dont have plugin for this
Last edited by Bebranuh2004 on Sat Jan 28, 2023 9:39 am, edited 1 time in total.
mono24
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Re: Far Cry 6 model tool

Post by mono24 »

Bebranuh2004 wrote: Thu Jan 26, 2023 1:14 pmThis tool convert .xbg to .ascii format. How i can open .ascii? Noesis support only doesnt support this format, or i just dont have plugin for this
viewtopic.php?p=187182#p187182

Also, edit the post, you quoted the whole thing, very messy.
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