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Telltale Games "Almost-All-In-One" Model Importer

Post questions about game models here, or help out others!
RandomTBush
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush »

Franco wrote: Thu Aug 04, 2022 7:24 pmHello, what is the archive key for Save the World Remastered? None of the commands work for this game.
Sample files are here, can you help please.

https://www.mediafire.com/file/n63mtx50 ... stered.rar
The decryption key for it is listed in the first post.

Also, somewhat related, but yeah I know I've been slacking with updating this script to have proper filenames for Sam & Max Season 2 Remastered. Perhaps I'll do that sometime later this month before I start working on any other adjustments to the script.
Franco
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Franco »

RandomTBush wrote: Thu Aug 04, 2022 8:35 pm
Franco wrote: Thu Aug 04, 2022 7:24 pmHello, what is the archive key for Save the World Remastered? None of the commands work for this game.
Sample files are here, can you help please.

https://www.mediafire.com/file/n63mtx50 ... stered.rar
The decryption key for it is listed in the first post.

Also, somewhat related, but yeah I know I've been slacking with updating this script to have proper filenames for Sam & Max Season 2 Remastered. Perhaps I'll do that sometime later this month before I start working on any other adjustments to the script.
This works very well. Sorry it's my fault I tried the wrong one. Thank you very much. :]
RandomTBush
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush »

Franco wrote: Thu Aug 04, 2022 11:33 pmThis works very well. Sorry it's my fault I tried the wrong one. Thank you very much. :]
Can't say I blame you for mixing it up when both of the remasters have nearly-identical keys, heh.

Anyway, this is super-late, but here's an update to the script's hash databases specifically for Sam & Max: Beyond Time and Space Remastered. No rewriting / additional bugfixing just yet, unfortunately haven't had the motivation for that kind of thing recently.

Code: Select all

Added a whole bunch of bone and texture hashes from Sam & Max: Beyond Time and Space Remastered.
(Yes, I know I should've done this ages ago.)
https://mega.nz/file/30xERBJL#nqGfoLOyx ... N2hY4vorCQ

As the saying goes, better late than never, right? Either way I still don't know what Sam's last bone ("0xf3b77e5b") is supposed to be named, if it weren't for that there'd be no missing hashes for either of the remastered releases. Hrm. Guess I'll have to wait until Season 3 before I get my answer to that question.
Franco
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Franco »

RandomTBush wrote: Tue Aug 09, 2022 8:14 pm
Franco wrote: Thu Aug 04, 2022 11:33 pmThis works very well. Sorry it's my fault I tried the wrong one. Thank you very much. :]
Can't say I blame you for mixing it up when both of the remasters have nearly-identical keys, heh.

Anyway, this is super-late, but here's an update to the script's hash databases specifically for Sam & Max: Beyond Time and Space Remastered. No rewriting / additional bugfixing just yet, unfortunately haven't had the motivation for that kind of thing recently.

Code: Select all

Added a whole bunch of bone and texture hashes from Sam & Max: Beyond Time and Space Remastered.
(Yes, I know I should've done this ages ago.)
https://mega.nz/file/30xERBJL#nqGfoLOyx ... N2hY4vorCQ

As the saying goes, better late than never, right? Either way I still don't know what Sam's last bone ("0xf3b77e5b") is supposed to be named, if it weren't for that there'd be no missing hashes for either of the remastered releases. Hrm. Guess I'll have to wait until Season 3 before I get my answer to that question.
Sorry for seeing you late. Thanks for your interest and concern. Your work helps us a lot :)
Wilps
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Wilps »

Hello, can you help me?

The problem occurs with converting BTTF PS4 *.d3dtx files.

Example of a problem:
https://1.downloader.disk.yandex.ru/pre ... e=1349x652

Files:
1. BTTF_ps4_BackToTheFuture101_txmesh.ttarch2 (extract .d3dtx files tools Telltale TTARCH files extractor/rebuilder 0.3.2 (parameters extract: ttarchext.exe 41 "C:\BTTF\BTTF_ps4_BackToTheFuture101_txmesh.ttarch2" "C:\BTTF\BTTF_ps4_BackToTheFuture101_txmesh"))
2. adv_docBrownLab_meshesA_000.d3dtx (Used BMS script: Telltale_D3DTX_TftBL_GoT_MCSM_BttFPS4.bms)
3. adv_docBrownLab_meshesA_000.dds (Output DDS file with artifacts)

Archive:
https://disk.yandex.ru/d/cb-ABcY4gJZEwA

Used versions PS4 game (I can personally provide links to these pkg. If you need it.):
Back to the Future The Game 30th Anniversary Edition [CUSA02972] [EU] 1.01v / Fake PKG
Back to the Future The Game 30th Anniversary Edition [CUSA02924] [USA] 1.01v / Fake PKG

To unpack PKG, I used the PS4 PKG Tool (latest version).

Maybe someone can share BTTF_ps4_BackToTheFuture10*_txmesh.ttarch2 all episodes?
Wilps
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Wilps »

Is it possible to edit textures? Convert DDS to D3DTX?
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by tritterman »

i was hoping there's a Noesis Import for Telltale Game Models and Textures.
Is there some?
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Tydeus »

tritterman wrote: Sun Sep 04, 2022 3:36 pm i was hoping there's a Noesis Import for Telltale Game Models and Textures. Is there some?
What do you mean? Instead of having to use 3DS Max?
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by micTronic »

I suppose there is no plan to add Tales of Monkey Island to the list? :-) It's one of my all-time favorites, but there's just so little documentation on its model / map formats as it's one of the older games. A freecam would have been awesome as well (there is one for Tales from the Borderlands). :-D
Jerry Seinfeld
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Gromit Model Breaking In Blender

Post by Jerry Seinfeld »

What's the deal with the Wallace and Gromit models being funky? It looks fine in 3DS Max 2012 but when it goes into Blender he looks like he imploded!
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Tosyk
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Tosyk »

can anyone explain to me how to import batman models with telltale all in all importer?
I see this window
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whatever I choose there I get this error:
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p.s.: 3ds max 2016, win11
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Tydeus
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Tydeus »

I'm not sure if I'm using an old one, but the plugin is from 2022.

But anyways, a lot of the scenery/prop bones from TWD Season 2 dont work, like the trees and whatnot.. at the very least (so far) for the LakeWoodsCellar and Truck. At the moment though I'm wanting to get obj_boxCardBoardWD and I'll get this error for the skl

(I forgot the BBCode to resize, sorry)

Image
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by tehsuparhackr »

Any chance the importer plugin will get a Blender variant seeing how I don't own 3DS Max lol
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by tritterman »

i agree with him I need a Blender or Noesis Plugin to Read .D3DMesh on the App.
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