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Gran Turismo Sport (GTS/GT7) model tools

Post questions about game models here, or help out others!
daemon1
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by daemon1 »

Tool updated. Full GT7 support.

GT7 cars have .sepdat files with separate geometry/texture data. It's now supported.

Image
Last edited by daemon1 on Thu Jul 14, 2022 4:40 pm, edited 1 time in total.
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by djibsone2 »

hi do you know how to recover the ASTON MARTIN DB3S CN1 models THANK YOU :)
ErM1999
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by ErM1999 »

I'm genuinely curious. How did you figure out what files are .sepdat and what not? I was able able to figure out a pattern for the car files but I have no clue about the additional files to be honest.
The tool is working perfectly but just as assumed the .sepdat are required for cars with tuning parts or else they won't be fully converted.
daemon1
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by daemon1 »

ErM1999 wrote: Fri Jul 15, 2022 8:35 pm I'm genuinely curious. How did you figure out what files are .sepdat and what not? I was able able to figure out a pattern for the car files but I have no clue about the additional files to be honest.
The tool is working perfectly but just as assumed the .sepdat are required for cars with tuning parts or else they won't be fully converted.
there's info inside each model, that indicates if there must be a .sepdat file
and in this case the tool informs that .sepdat is missing
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by ErM1999 »

can you give a hint on how to find the corresponding sepdat file for a car mesh? I got everything sorted out but the last puzzle to find out which sepdat belongs to what car is missing. I can't find anything useful in the file itself or I'm just lacking knowledge for that. I fear I need to find it out via playing the game with debug tools but that's not possible for the moment.
If I can get that working I wouldn't mind posting a decoded car list here with all corresponding files for each car
daemon1
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by daemon1 »

ErM1999 wrote: Mon Jul 18, 2022 4:28 pm can you give a hint on how to find the corresponding sepdat file for a car mesh? I got everything sorted out but the last puzzle to find out which sepdat belongs to what car is missing. I can't find anything useful in the file itself or I'm just lacking knowledge for that. I fear I need to find it out via playing the game with debug tools but that's not possible for the moment.
If I can get that working I wouldn't mind posting a decoded car list here with all corresponding files for each car
Each car file and each sepdat file has its name. Use names during export, or use gttoolsharp that exports files with names.
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by ErM1999 »

ah god damn I used the outdated unpacker then. Thank you very much
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by an90dy905909 »

Hy guys, have trouble exporting .vol files from gran turismo 7... I have tried extract it with GttoolsSharp but have no luck.
The version of gt7 is 1.0 from Fake pkg US.

Is there other tool except GTTOOLSSHARP? The code i am using in CMD is GTToolsSharp.exe gt7unpack -i gt.idx -o (output folder)?

Thanks for help...!
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by mono24 »

an90dy905909 wrote: Fri Jul 22, 2022 2:16 pm...Is there other tool except GTTOOLSSHARP? The code i am using in CMD is GTToolsSharp.exe gt7unpack -i gt.idx -o (output folder)?
That is the right tool too use for extraction, and based on your example you forgot to specify the path for the .idx and you didn't leave "(output folder)" like that, did you? You replace that with your actual output folder on your HDD.

Example:

Code: Select all

GTToolsSharp gt7unpack -i X:\YOUR\VOL\FILES\gt.idx -o Y:\YOUR\OUTPUT\FOLDER
Now replace those paths with your actual folders and HDD letters.
an90dy905909
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by an90dy905909 »

Sorry again, actually i did put the right code,i just wrote the code for example, but i did put the output folder and gt.idx location, i forgot to mention
that extraction starts it process but after a minute of extraction stops and asking for Overwrite Bruteforced GT7 file list,
and no matter what i put yes or no it stops for some reason?

Thanks again!

Image

Image link:
https://www.photobox.co.uk/my/photo/ful ... 4779987443
mono24
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by mono24 »

an90dy905909 wrote: Fri Jul 22, 2022 9:21 pm...no matter what i put yes or no it stops for some reason?...
No clue what that link was supposed to be, yet no picture is shown, anyway, if you type letter "y" and hit enter on keyboard the actual extraction of the assets will happen, do not actually write "yes", first thing the process does is checking the list of names, then tries to bruteforce more paths, then it tries to save it, hence the overwriting yes/no question.
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by an90dy905909 »

Sorry for bothering you again, actually i did tried with letters y and n, i didn't put yes or no what you thought...
And then process stops no matter i write y or n and hit enter...

Sorry for link with image, i tried to share screenshot of CMD prompt what actually happening...

Maybe this link will work better (google drive link with image)

Thanks!

link:
https://drive.google.com/file/d/1U-yW96 ... sp=sharing
daemon1
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by daemon1 »

an90dy905909 wrote: Sat Jul 23, 2022 1:22 pm Sorry for link with image, i tried to share screenshot of CMD prompt what actually happening...
this is zstd error. Wrong tool version, it will not work. Use latest version.
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by an90dy905909 »

ah, that's it, i didn't see actually that it has new version...
Now it works...

Thanks a lot!

And if i may i would ask just one more question about this .sepdat file, is this file can be converted somehow or it is connected with
for example "body" file (i mean it serves only for converting "body file" to obj format, or?)

Thanks. :)
daemon1
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Re: Gran Turismo Sport (GTS/GT7) model tools

Post by daemon1 »

an90dy905909 wrote: Sun Jul 24, 2022 1:31 am it is connected with
for example "body" file
yes
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