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Epic Mickey 2 The Power of Two

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Pigeon
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Epic Mickey 2 The Power of Two

Post by Pigeon »

HI,

How do I open the a HKX character file and the NIF texture files. The files are in the dropbox link here.

https://www.dropbox.com/s/ta0vf7p5fffa1 ... s.rar?dl=0

Thanks.
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Durik256
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Re: Epic Mickey 2 The Power of Two

Post by Durik256 »

Pigeon wrote: Fri Mar 25, 2022 9:01 am NIF
shakotay2 wrote: Mon Oct 19, 2015 9:15 pm did you try Noesis? (plugin fmt_gamebryo_nif.py)
Pigeon
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Re: Epic Mickey 2 The Power of Two

Post by Pigeon »

HI

I tried the noesis plugins. it does not work

Thanks :)
Pigeon
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Re: Epic Mickey 2 The Power of Two

Post by Pigeon »

HI

link to skin from the game and the noesis plugins. it does not work

The texture format is NIF and the character HKX

https://www.dropbox.com/s/o4t7cw2fmgdp7 ... 2.rar?dl=0

Thanks :D
Carpethop
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Re: Epic Mickey 2 The Power of Two

Post by Carpethop »

Hm, textures opened just fine, but I when try to open any model with .nif extension it gives me a errorImage
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Durik256
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Re: Epic Mickey 2 The Power of Two

Post by Durik256 »

Carpethop wrote: Thu May 05, 2022 3:03 pm any model .nif
using MeshFinder(Android) or Hex2obj
oswald.nif.png
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Pigeon
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Re: Epic Mickey 2 The Power of Two

Post by Pigeon »

HI

Here is some more characters :)

https://www.dropbox.com/s/v1h56ji7uo2uw ... s.rar?dl=0

Thanks
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Durik256
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Re: Epic Mickey 2 The Power of Two

Post by Durik256 »

Pigeon wrote: Sat May 07, 2022 10:48 pm Here is some more characters :)
in fact all files have 4 identical bytes before the faces. you can make a plugin without delving into the format
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Sharppy
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Re: Epic Mickey 2 The Power of Two

Post by Sharppy »

any chance to support environments ? :D

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Durik256
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Re: Epic Mickey 2 The Power of Two

Post by Durik256 »

Sharppy wrote: Wed Jul 13, 2022 6:20 pm any chance to support environments ? :D
i edit plugin. try it :)
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Techttv
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Re: Epic Mickey 2 The Power of Two

Post by Techttv »

Hi man thanks for editing the plugin but it doesn't work for everything. In fact sometimes i get this error.

Code: Select all

Traceback (most recent call last):
File
"C:\Users\tomma\Desktop\noesisv4464\plugins\python\fmt_g
amebryo_nif.py", line 69, in noepyLoad Model
UVBUF=bs.readBytes(size)
File
"C:\Users\tomma\Desktop\noesisv4464\plugins\python\inc_n
oesis.py", line 141, in readBytes
return noesis.bsReadBytes(self.h, numBytes)
MemoryError
or

Code: Select all

Traceback (most recent call last):
File
"C:\Users\tomma\Desktop\noesisv4464\plugins\python\fmt_g
amebryo_nif.py", line 58, in noepyLoadModel
bs.seek(size, 1)
File
"C:\Users\tomma\Desktop\noesisv4464\plugins\python\inc_n
oesis.py", line 188, in seek
self.toUnpacker(); r = noeSuper(self).seek(addr, is Relative);
self.fromUnpacker(); return r
File
"C:\Users\tomma\Desktop\noesisv4464\plugins\python\inc_n
oesis.py", line 181, in fromUnpacker
self.setOffset(self.byteOfs)
File
"C:\Users\tomma\Desktop\noesisv4464\plugins\python\inc_n
oesis.py", line 80, in setOffset
noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size.
(33571902 > 28303)
or Could not preview file
AbsoluteZero
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Re: Epic Mickey 2 The Power of Two

Post by AbsoluteZero »

Durik256 wrote: Wed Jul 13, 2022 10:19 pm
Sharppy wrote: Wed Jul 13, 2022 6:20 pm any chance to support environments ? :D
i edit plugin. try it :)
Image
This works perfectly for Epic Mickey 2. Thank you. Do you think you could edit the script to work with the original game? It is in big endian but the file format seems to be about the same, and the extension is nif_wii instead of nif. I would greatly appreciate it.

Here is an example (Mickey):
https://cdn.discordapp.com/attachments/ ... ey.nif_wii
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DiMickfoxed65
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Re: Epic Mickey 2 The Power of Two

Post by DiMickfoxed65 »

Um.. i tried export the sorcerer mickey texture, but it has the colors bad :I

Image
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