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TalesofVesperiaDefinitiveEdition

Post questions about game models here, or help out others!
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blacknight411
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TalesofVesperiaDefinitiveEdition

Post by blacknight411 »

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Durik256
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Re: TalesofVesperiaDefinitiveEdition

Post by Durik256 »

blacknight411 wrote: Thu Jun 16, 2022 11:09 pm Need help opening 2 files
files are compressed:

Code: Select all

-magic        4 BYTES (TLZC)
-file_size    INT
-unpack_size  INT
i made 2 plugin for noesis:
-'fmt_UNPACK_DAT.py' for unpack *.DAT, (after unpacking, an FPS4 file will appear next to the original)
-'fmt_UNPACK_DDS.py' unpack all .DDS file from FPS4

FPS4 contains dds textures and meshes.
example 'EP_1420_010.FPS4'
vertex offset 0x50D60
indices offset 0x57B14 (tri strip?)

vbuf is divided into submesh (vertices first, then normals)
I don't have time now to look for submesh and information about them.
here is part of the vertex cloud of the head
Image
look at this topic, maybe there is something there.
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andree
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Re: TalesofVesperiaDefinitiveEdition

Post by andree »

viewtopic.php?f=16&t=18844&hilit=Tales+ ... ia#p148260
We already have a model importer here.
blacknight411
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Re: TalesofVesperiaDefinitiveEdition

Post by blacknight411 »

In the Blender249[TalesOfVesperia][PC][svo][dat][dec][2019-02-03] did anyone figure out how to fix the no hair problems.
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