In Soulsgames human-NPC/main hero doesn't have self folders. You can only get the body parts (without clothes), basic headparts (hair, lashes, eyes, basic face, etc) and weapons-armours. All faces of human NPC and main hero saved as morph file (.tri) and facegen file.
Basic body ans faces placed in PARTS folder. Check archives like FC_m_0000 (male basic body)
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Bloodborne
- TokiChan
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Re: Bloodborne
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Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: Bloodborne
I have a problem. I tried to export torrent from ascii format to qyuello fbx but for some movement, it creates 2 skeletons and 2 different skins. I have found to merge on blenber, but it overwrites the skin with la'tro, is there a way to merge them?
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Re: Bloodborne
Can those tri files be extracted to a usable file?TokiChan wrote: ↑Thu Apr 28, 2022 10:19 am In Soulsgames human-NPC/main hero doesn't have self folders. You can only get the body parts (without clothes), basic headparts (hair, lashes, eyes, basic face, etc) and weapons-armours. All faces of human NPC and main hero saved as morph file (.tri) and facegen file.
Basic body ans faces placed in PARTS folder. Check archives like FC_m_0000 (male basic body)
- TokiChan
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Re: Bloodborne
I try, but no luck in all soulsgames. Or Idk right way to convert it.Kanbara wrote: ↑Tue May 03, 2022 12:53 pmCan those tri files be extracted to a usable file?TokiChan wrote: ↑Thu Apr 28, 2022 10:19 am In Soulsgames human-NPC/main hero doesn't have self folders. You can only get the body parts (without clothes), basic headparts (hair, lashes, eyes, basic face, etc) and weapons-armours. All faces of human NPC and main hero saved as morph file (.tri) and facegen file.
Basic body ans faces placed in PARTS folder. Check archives like FC_m_0000 (male basic body)
Also you can use ninjaripper to get NPC and main hero faces. But it have alot problems: bad UVs, no rig, deformations, more fragmented meshes and no working fine with open locations (best inside rooms). I get my hero face from ds3 with that, but was so tired and no back to use ninja after that.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Re: Bloodborne
Hello. Can you tell me how to properly import .hkx animations from bloodborne into .fbx format?
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Re: Bloodborne
Maybe ninjaripper 2.0.9 will support extracting games models that use dx12, but it is still W.I.P..TokiChan wrote: ↑Thu May 05, 2022 1:07 pm I try, but no luck in all soulsgames. Or Idk right way to convert it.
Also you can use ninjaripper to get NPC and main hero faces. But it have alot problems: bad UVs, no rig, deformations, more fragmented meshes and no working fine with open locations (best inside rooms). I get my hero face from ds3 with that, but was so tired and no back to use ninja after that.
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Re: Bloodborne
MaybeKanbara wrote: ↑Sat May 07, 2022 8:52 amMaybe ninjaripper 2.0.9 will support extracting games models that use dx12, but it is still W.I.P..TokiChan wrote: ↑Thu May 05, 2022 1:07 pm I try, but no luck in all soulsgames. Or Idk right way to convert it.
Also you can use ninjaripper to get NPC and main hero faces. But it have alot problems: bad UVs, no rig, deformations, more fragmented meshes and no working fine with open locations (best inside rooms). I get my hero face from ds3 with that, but was so tired and no back to use ninja after that.
I hope someone of ninja-makers also update max import script, because script for importing 1.9 doesn't work already
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- TokiChan
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Re: Bloodborne
Hi, dudes!
Any progress with correct UV export with BB tools?
I wanna get wyverns and fur armor, but ascii multi-UV script doesn't work
(or Idk how it must work)
Any progress with correct UV export with BB tools?
I wanna get wyverns and fur armor, but ascii multi-UV script doesn't work
(or Idk how it must work)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: Bloodborne
So for me I am getting a lot of UV issues on some parts of gear and npcs where the uvs are just broken while others are fine using the current importing tools for blender
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Re: Bloodborne
Me too.Mater85913 wrote: ↑Fri Jun 03, 2022 10:22 am So for me I am getting a lot of UV issues on some parts of gear and npcs where the uvs are just broken while others are fine using the current importing tools for blender
I have problems with fur and feathers parts. Some of them I can try fix, but when it have alot meshes (like this) it looks too hard
You do not have the required permissions to view the files attached to this post.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: Bloodborne
Make sure to use the ascii mesh since they have more UVs. Generally the second UV is used for alpha materials.TokiChan wrote: ↑Wed Jun 08, 2022 1:12 pmMe too.Mater85913 wrote: ↑Fri Jun 03, 2022 10:22 am So for me I am getting a lot of UV issues on some parts of gear and npcs where the uvs are just broken while others are fine using the current importing tools for blender
I have problems with fur and feathers parts. Some of them I can try fix, but when it have alot meshes (like this) it looks too hard
- TokiChan
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Re: Bloodborne
But ascii version have problems with bones and can't be convert to XNAlara correctly (the main source that I use)kotn3l wrote: ↑Wed Jun 08, 2022 8:53 pmMake sure to use the ascii mesh since they have more UVs. Generally the second UV is used for alpha materials.TokiChan wrote: ↑Wed Jun 08, 2022 1:12 pmMe too.Mater85913 wrote: ↑Fri Jun 03, 2022 10:22 am So for me I am getting a lot of UV issues on some parts of gear and npcs where the uvs are just broken while others are fine using the current importing tools for blender
I have problems with fur and feathers parts. Some of them I can try fix, but when it have alot meshes (like this) it looks too hard
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: Bloodborne
Hello Guys, I try to edit Goldmask's rags from Elden Ring. I lost the rags physics after I use the flver tools. Is there a way to fix it? Things I tried: rename _Rags_ to [Rags] in Blender, check the "delete faceset only" button.