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How to Extract Models from Open Season Video Game

Post questions about game models here, or help out others!
ShadowLuigi
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Re: How to Extract Models from Open Season Video Game

Post by ShadowLuigi »

added the .umd file from the PC and Xbox 360 versions respectively in the google drive links.
VendorX
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Re: How to Extract Models from Open Season Video Game

Post by VendorX »

tritterman wrote: Sun Apr 24, 2022 6:52 pm update me in the Future if there's More that are better.
Cause the UMD and LIN Decompiler was different.
Dunno what you talkng about ...
ShadowLuigi wrote: Sun Apr 24, 2022 6:29 pm Can you give support for the Xbox 360 files? That'd be great.
Dunno what is the layout (where the files are) ... send some .lin and .liv pairs
ShadowLuigi wrote: Sun Apr 24, 2022 7:00 pm added the .umd file from the PC and Xbox 360 versions respectively in the google drive links.
No need ... Open_Season_umd.bms script should work on both plateformes
ShadowLuigi
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Re: How to Extract Models from Open Season Video Game

Post by ShadowLuigi »

VendorX wrote: Sun Apr 24, 2022 6:41 pm Script for unpackng pcgame.umd

Code: Select all

# Open_Season_umd.bms
# Game: Open Season
# Unreal Engine 2 v927 pcgame.umd file
# script for QuickBMS http://quickbms.aluigi.org

goto -20
get Tag long
get InfoOffset long
get INFO_LIMIT long
get Version long
get CRC long

goto InfoOffset
get EntryCount VARIABLE2

for i = 0 < EntryCount
    get NAMESZ VARIABLE2
    getdstring NAME NAMESZ
    get Offset long
    get Size longlong
    get Flags long
    get CRC long

    log NAME Offset Size
next i
CMD:

Code: Select all

quickbms.exe Open_Season_umd.bms "H:\Open Season\System\pcgame.umd" Export
Have fun ... :D
Got this error when using the PC UMD script.
Open Season PC UMD script error.PNG
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ShadowLuigi
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Re: How to Extract Models from Open Season Video Game

Post by ShadowLuigi »

Also got this when using the script on xenon.umd from the Xbox 360 version. It gets to the static meshes and errors out.
Open Season PC UMD script error Xbox 360.PNG
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VendorX
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Re: How to Extract Models from Open Season Video Game

Post by VendorX »

I hate console ports ... crapy textures, small maps etc.

Apparently, 'Size = 0' means existing file and 'Size = 1398326' is in different package (.lin maybe).
Open_Season_umd.bms script is updated for PC verison.

Peeps: use PC version - no point of writing different scripts for the same game just because it's a different platform.
Spiritovod
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Re: How to Extract Models from Open Season Video Game

Post by Spiritovod »

To save you some time, most unreal packages from umd files will be incomplete anyway, as they depend on external data (not only on lin, but also engine related stuff from binary) - unless someone is planning to serialize it as raw data. It's more like cache containers. Aside from that, I hardly doubt it will be supported in umodel, as it uses noticiably modified ubisoft version of UE, which is not supported for most similar games.
VendorX
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Re: How to Extract Models from Open Season Video Game

Post by VendorX »

I know Unreal Engine ... let's say 'it pays my bills', also did some disassembling - anyway, I'm here to learn this 'exotic' scripting language quickbms is using ... don't care about this particular game.
ShadowLuigi
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Re: How to Extract Models from Open Season Video Game

Post by ShadowLuigi »

VendorX wrote: Sun Apr 24, 2022 7:53 pm I hate console ports ... crapy textures, small maps etc.

Apparently, 'Size = 0' means existing file and 'Size = 1398326' is in different package (.lin maybe).
Open_Season_umd.bms script is updated for PC verison.

Peeps: use PC version - no point of writing different scripts for the same game just because it's a different platform.
Tried the new version of the script for the PC version and it does work perfectly fine. But I tried using it for the Xbox 360 and I just get this error. It'd be genuinely great if support for the definitive version of the game was made possible.
Open Season PC UMD script Xbox 360 Another Error.PNG
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VendorX
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Re: How to Extract Models from Open Season Video Game

Post by VendorX »

send the file also some .lin and .liv pairs
Last edited by VendorX on Sun Apr 24, 2022 9:35 pm, edited 1 time in total.
ShadowLuigi
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Re: How to Extract Models from Open Season Video Game

Post by ShadowLuigi »

VendorX wrote: Sun Apr 24, 2022 9:16 pm send the file also some .lin and .liv paes
You can always check back, hope this is okay.
ShadowLuigi wrote: Sun Apr 24, 2022 2:51 am
tritterman wrote: Sat Apr 23, 2022 9:59 pm Can you show me the Xbox 360 Extract files?
Here's both common and menu in .lin and .liv respectively https://drive.google.com/drive/folders/ ... sp=sharing (Xbox 360)
VendorX
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Re: How to Extract Models from Open Season Video Game

Post by VendorX »

Replace 1398326 with 1448230
ShadowLuigi
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Re: How to Extract Models from Open Season Video Game

Post by ShadowLuigi »

VendorX wrote: Sun Apr 24, 2022 9:34 pm Replace 1398326 with 1448230
Thanks. works pretty well.
VendorX
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Re: How to Extract Models from Open Season Video Game

Post by VendorX »

NP
tritterman
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Re: How to Extract Models from Open Season Video Game

Post by tritterman »

maybe update the script even More?
tritterman
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Re: How to Extract Models from Open Season Video Game

Post by tritterman »

like for every console?
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