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How to Extract Models from Open Season Video Game
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Re: How to Extract Models from Open Season Video Game
added the .umd file from the PC and Xbox 360 versions respectively in the google drive links.
Re: How to Extract Models from Open Season Video Game
Dunno what you talkng about ...tritterman wrote: ↑Sun Apr 24, 2022 6:52 pm update me in the Future if there's More that are better.
Cause the UMD and LIN Decompiler was different.
Dunno what is the layout (where the files are) ... send some .lin and .liv pairsShadowLuigi wrote: ↑Sun Apr 24, 2022 6:29 pm Can you give support for the Xbox 360 files? That'd be great.
No need ... Open_Season_umd.bms script should work on both plateformesShadowLuigi wrote: ↑Sun Apr 24, 2022 7:00 pm added the .umd file from the PC and Xbox 360 versions respectively in the google drive links.
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Re: How to Extract Models from Open Season Video Game
Got this error when using the PC UMD script.VendorX wrote: ↑Sun Apr 24, 2022 6:41 pm Script for unpackng pcgame.umdCMD:Code: Select all
# Open_Season_umd.bms # Game: Open Season # Unreal Engine 2 v927 pcgame.umd file # script for QuickBMS http://quickbms.aluigi.org goto -20 get Tag long get InfoOffset long get INFO_LIMIT long get Version long get CRC long goto InfoOffset get EntryCount VARIABLE2 for i = 0 < EntryCount get NAMESZ VARIABLE2 getdstring NAME NAMESZ get Offset long get Size longlong get Flags long get CRC long log NAME Offset Size next i
Have fun ...Code: Select all
quickbms.exe Open_Season_umd.bms "H:\Open Season\System\pcgame.umd" Export
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Re: How to Extract Models from Open Season Video Game
Also got this when using the script on xenon.umd from the Xbox 360 version. It gets to the static meshes and errors out.
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Re: How to Extract Models from Open Season Video Game
I hate console ports ... crapy textures, small maps etc.
Apparently, 'Size = 0' means existing file and 'Size = 1398326' is in different package (.lin maybe).
Open_Season_umd.bms script is updated for PC verison.
Peeps: use PC version - no point of writing different scripts for the same game just because it's a different platform.
Apparently, 'Size = 0' means existing file and 'Size = 1398326' is in different package (.lin maybe).
Open_Season_umd.bms script is updated for PC verison.
Peeps: use PC version - no point of writing different scripts for the same game just because it's a different platform.
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Re: How to Extract Models from Open Season Video Game
To save you some time, most unreal packages from umd files will be incomplete anyway, as they depend on external data (not only on lin, but also engine related stuff from binary) - unless someone is planning to serialize it as raw data. It's more like cache containers. Aside from that, I hardly doubt it will be supported in umodel, as it uses noticiably modified ubisoft version of UE, which is not supported for most similar games.
Re: How to Extract Models from Open Season Video Game
I know Unreal Engine ... let's say 'it pays my bills', also did some disassembling - anyway, I'm here to learn this 'exotic' scripting language quickbms is using ... don't care about this particular game.
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Re: How to Extract Models from Open Season Video Game
Tried the new version of the script for the PC version and it does work perfectly fine. But I tried using it for the Xbox 360 and I just get this error. It'd be genuinely great if support for the definitive version of the game was made possible.VendorX wrote: ↑Sun Apr 24, 2022 7:53 pm I hate console ports ... crapy textures, small maps etc.
Apparently, 'Size = 0' means existing file and 'Size = 1398326' is in different package (.lin maybe).
Open_Season_umd.bms script is updated for PC verison.
Peeps: use PC version - no point of writing different scripts for the same game just because it's a different platform.
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Re: How to Extract Models from Open Season Video Game
You can always check back, hope this is okay.
ShadowLuigi wrote: ↑Sun Apr 24, 2022 2:51 amHere's both common and menu in .lin and .liv respectively https://drive.google.com/drive/folders/ ... sp=sharing (Xbox 360)
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