This is a Topic of Open Season Models Extracting Site.
It begins when the Topic needs Updating with People.
Next The Owner needs help Extracting LIN Files from Open Season Video Game, Because the UMD File is Encrypted.
Contact Me if there's an Answer.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
How to Extract Models from Open Season Video Game
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
-
- beginner
- Posts: 20
- Joined: Sat May 12, 2018 8:27 pm
Re: How to Extract Models from Open Season Video Game
The version of the game best suited for ripping models from is the Xbox 360 version and especially more so that the game is now emulatable on the Canary version of Xenia. As for extracting .lin files, we currently don't know how to do that yet as far as I know.
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
Re: How to Extract Models from Open Season Video Game
Dunno about Xbox but PC version is based on Unreal Engine 2 v927. *.lin files are compressed with zlib - after decompressing try UModel to extract content (mesh, animation etc.) - in case of problems you can always ask for support on the forum.
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
Re: How to Extract Models from Open Season Video Game
which in UMODEL? Unreal Engine 2? Unreal Engine 2x? or Unreal Engine 3?
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
Re: How to Extract Models from Open Season Video Game
can you show me how to get the PC Files from the Open Season .LIN Files?
-
- beginner
- Posts: 20
- Joined: Sat May 12, 2018 8:27 pm
Re: How to Extract Models from Open Season Video Game
Here's both common and menu in .lin and .liv respectively https://drive.google.com/drive/folders/ ... sp=sharing (Xbox 360)
-
- beginner
- Posts: 20
- Joined: Sat May 12, 2018 8:27 pm
Re: How to Extract Models from Open Season Video Game
Here's both common and menu in just .lin since that's what is only available in the last-gen/PC version https://drive.google.com/drive/folders/ ... sp=sharing (Incase it's not obvious these are from the PC version specifically.tritterman wrote: ↑Sun Apr 24, 2022 12:43 am can you show me how to get the PC Files from the Open Season .LIN Files?
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
Re: How to Extract Models from Open Season Video Game
Script for *.lin decompresson:
CMD:
Note:
*.dec it's a dummy extension and holds bunch of files (depends on content it cold be: .ukx .usx etc.).
*.liv (Xbox) holds the names
Code: Select all
# Open_Season_lin.bms
# Game: Open Season
# Engine: Unreal Engine 2 v927 *.lin files
# script for QuickBMS http://quickbms.aluigi.org
set CurOffset long 0
get FileSize asize
get FileName basename
string FileName + ".dec"
do
goto CurOffset
get DSize long
get CSize long
savepos CurOffset
Append
clog FileName CurOffset CSize DSize
Append
math CurOffset + CSize
while CurOffset < FileSize
Code: Select all
one file:
quickbms.exe Open_Season_lin.bms "H:\Open Season\System\Linear\pc\menu.lin" Export
or all files:
quickbms.exe -F "{}.lin" Open_Season_lin.bms "H:\Open Season\System\Linear\pc" Export
*.dec it's a dummy extension and holds bunch of files (depends on content it cold be: .ukx .usx etc.).
*.liv (Xbox) holds the names
-
- beginner
- Posts: 20
- Joined: Sat May 12, 2018 8:27 pm
Re: How to Extract Models from Open Season Video Game
Can you give support for the Xbox 360 files? That'd be great.VendorX wrote: ↑Sun Apr 24, 2022 5:41 pm Script for *.lin decompresson:CMD:Code: Select all
# Open_Season_lin.bms # Game: Open Season # Engine: Unreal Engine 2 v927 *.lin files # script for QuickBMS http://quickbms.aluigi.org set CurOffset long 0 get FileSize asize get FileName basename string FileName + ".dec" do goto CurOffset get DSize long get CSize long savepos CurOffset Append clog FileName CurOffset CSize DSize Append math CurOffset + CSize while CurOffset < FileSize
Note:Code: Select all
one file: quickbms.exe Open_Season_lin.bms "H:\Open Season\System\Linear\pc\menu.lin" Export or all files: quickbms.exe -F "{}.lin" Open_Season_lin.bms "H:\Open Season\System\Linear\pc" Export
*.dec it's a dummy extension and holds bunch of files (depends on content it cold be: .ukx .usx etc.).
*.liv (Xbox) holds the names
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
Re: How to Extract Models from Open Season Video Game
Script for unpackng pcgame.umd
CMD:
Have fun ...
Code: Select all
# Open_Season_umd.bms
# Game: Open Season
# Unreal Engine 2 v927 pcgame.umd file
# script for QuickBMS http://quickbms.aluigi.org
goto -20
get Tag long
get InfoOffset long
get INFO_LIMIT long
get Version long
get CRC long
goto InfoOffset
get EntryCount VARIABLE2
for i = 0 < EntryCount
get NAMESZ VARIABLE2
getdstring NAME NAMESZ
get Offset long
get Size longlong
get Flags long
get CRC long
if Offset != 0 && Offset != 1398326
log NAME Offset Size
endif
next i
Code: Select all
quickbms.exe Open_Season_umd.bms "H:\Open Season\System\pcgame.umd" Export
Last edited by VendorX on Sun Apr 24, 2022 7:54 pm, edited 1 time in total.
-
- veteran
- Posts: 88
- Joined: Mon Aug 23, 2021 10:14 pm
- Been thanked: 4 times
Re: How to Extract Models from Open Season Video Game
update me in the Future if there's More that are better.
Cause the UMD and LIN Decompiler was different.
Cause the UMD and LIN Decompiler was different.