Has anybody gotten the .ascii working that the tool exports?
I have tried a couple of importers for blender and ascii plugins for noesis bot none seem to work out of the box.
The .smd that the tool outputs work perfectly fine, but only they contain only one UV set and most models rely on multiple uv sets (for things like dirt etc) so i wanted to see if the .ascii contained the other uvs but have not managed to import nor open them.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
The Last of Us 2
-
- ultra-n00b
- Posts: 9
- Joined: Sun Mar 14, 2021 11:28 am
- Has thanked: 4 times
- Been thanked: 3 times
Re: The Last of Us 2
I have tried that one as well, throws a traceback error on all the models ive tried so far.
edit: that noesis importer does seem to work on most of the extracted .ascii from the pak68 directory just not the actor97 exports
the .smds the tool outputs are just fine however.
-
- veteran
- Posts: 158
- Joined: Fri May 05, 2017 7:19 am
- Has thanked: 7 times
- Been thanked: 22 times
Re: The Last of Us 2
This is the "official" xps plugin for Noesis, works for me: http://xnalara.org/viewtopic.php?t=1139
For Blender, use XNALaraMesh: https://github.com/johnzero7/XNALaraMesh/releases
Both import the ascii format produced by iddaemon's tools.
For Blender, use XNALaraMesh: https://github.com/johnzero7/XNALaraMesh/releases
Both import the ascii format produced by iddaemon's tools.
-
- ultra-n00b
- Posts: 9
- Joined: Sun Mar 14, 2021 11:28 am
- Has thanked: 4 times
- Been thanked: 3 times
Re: The Last of Us 2
thanks! i had messed around with those tools as well during my quest. It seems it can open/display some of the actor97 .ascii while others throw errors. static actors seem to work most of the time, while objects with skeletons seem to straight up fail.nightwolf1982 wrote: ↑Wed Apr 13, 2022 6:04 pm This is the "official" xps plugin for Noesis, works for me: http://xnalara.org/viewtopic.php?t=1139
For Blender, use XNALaraMesh: https://github.com/johnzero7/XNALaraMesh/releases
Both import the ascii format produced by iddaemon's tools.
is there a specific step one should take to extract those?
blender does not like the .ascii it seems using XNALaramesh addon but i suppose i could convert it in noesis to another format
-
- veteran
- Posts: 158
- Joined: Fri May 05, 2017 7:19 am
- Has thanked: 7 times
- Been thanked: 22 times
Re: The Last of Us 2
Remember to copy and paste the skeleton at the beginning of the model files. For example, for Abby you would copy and paste the abby-skel_skel.abby-skel.ascii into the beginning of the abby-backpack_C1CCA4F4_0.ascii; make sure to replace the first line:
0
5
submesh_0
becomes
<skeleton data from abby-skel_skel.abby-skel.ascii>
5
submesh_0
0
5
submesh_0
becomes
<skeleton data from abby-skel_skel.abby-skel.ascii>
5
submesh_0
-
- ultra-n00b
- Posts: 4
- Joined: Wed Apr 06, 2022 10:02 pm
- Has thanked: 1 time
Re: The Last of Us 2
One question, how i get or where i find the .PAK file of The Last of Us Part 2?
-
- ultra-n00b
- Posts: 9
- Joined: Sun Mar 14, 2021 11:28 am
- Has thanked: 4 times
- Been thanked: 3 times
Re: The Last of Us 2
you can get to the .paks by extracting a TLOU2 .pkg file using the ps4 PKG tool https://github.com/pearlxcore/PS4-PKG-Toolarthur lil bro wrote: ↑Thu Apr 14, 2022 6:31 am One question, how i get or where i find the .PAK file of The Last of Us Part 2?
This will get you the content archived as .psarc files which you can extract with noesis.
these extracted files will give you the .paks that u can use the tools with.
-
- n00b
- Posts: 14
- Joined: Thu Jul 18, 2019 5:06 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: The Last of Us 2
Hi Daemon, what is the fastest way to extract all game textures from the various folders? I am using your map tool and extracting the .PAKs and then dropping the texture desc file onto the tool to extract the textures, the textures extract fine but the textures for some of the models are fragmented all over the game. What is the fastest way to extracy EVERY texture in TLOU2? is there a tool for this? Thanks!
daemon1 wrote: ↑Thu Aug 05, 2021 4:29 pmi will explain in details once i have timeDragonRuines4 wrote: ↑Thu Aug 05, 2021 1:39 pm with the new tool, how should we make auto-texturing to work? do we have to place all of the textures in one folder alongside with the mesh? just like laraascii? can you explain a bit?
Also can we get Uncharted 4 to work with this new tool that you placed? ( I mean blender py plugin)
but quick answer is...
- if you use johnzero plugin, you need to place all of the textures in one folder
- if you use this new SecaProject plugin, they will load from folder structure
and yes, i plan to change Uncharted 4 tool
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Re: The Last of Us 2
drop texture PAK on the tool - it will extract them allsleepylilreepy wrote: ↑Thu Apr 14, 2022 7:19 pm What is the fastest way to extracy EVERY texture in TLOU2?
-
- ultra-n00b
- Posts: 4
- Joined: Wed Apr 06, 2022 10:02 pm
- Has thanked: 1 time
Re: The Last of Us 2
Thanks for the help!ArlonSH wrote: ↑Thu Apr 14, 2022 7:21 amyou can get to the .paks by extracting a TLOU2 .pkg file using the ps4 PKG tool https://github.com/pearlxcore/PS4-PKG-Toolarthur lil bro wrote: ↑Thu Apr 14, 2022 6:31 am One question, how i get or where i find the .PAK file of The Last of Us Part 2?
This will get you the content archived as .psarc files which you can extract with noesis.
these extracted files will give you the .paks that u can use the tools with.
-
- n00b
- Posts: 14
- Joined: Thu Jul 18, 2019 5:06 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: The Last of Us 2
is there a faster way than doing every .PAK one at a time? I'm having to manually go down the list of each individual PAK and do them manually. Great tool by the way! if theres a fast way to extract all 40GB of textures id love to hear it!
daemon1 wrote: ↑Thu Apr 14, 2022 7:24 pmdrop texture PAK on the tool - it will extract them allsleepylilreepy wrote: ↑Thu Apr 14, 2022 7:19 pm What is the fastest way to extracy EVERY texture in TLOU2?
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Re: The Last of Us 2
I dont understand your problem. dont use any lists. Use whole paks, it extracts all 40GB in a few minutes if you have ssd. Its only limited by the speed of your drive.sleepylilreepy wrote: ↑Thu Apr 14, 2022 7:59 pm is there a faster way than doing every .PAK one at a time? I'm having to manually go down the list of each individual PAK and do them manually. Great tool by the way! if theres a fast way to extract all 40GB of textures id love to hear it!
-
- ultra-n00b
- Posts: 4
- Joined: Wed Apr 06, 2022 10:02 pm
- Has thanked: 1 time
Re: The Last of Us 2
Sorry, im trying here but when i go on the PKG Content part, ask for a passcode, and when i press view PKG content shows a error box saying "Passcode not correct.", if you could help this would be great! Thanks!ArlonSH wrote: ↑Thu Apr 14, 2022 7:21 amyou can get to the .paks by extracting a TLOU2 .pkg file using the ps4 PKG tool https://github.com/pearlxcore/PS4-PKG-Toolarthur lil bro wrote: ↑Thu Apr 14, 2022 6:31 am One question, how i get or where i find the .PAK file of The Last of Us Part 2?
This will get you the content archived as .psarc files which you can extract with noesis.
these extracted files will give you the .paks that u can use the tools with.
You do not have the required permissions to view the files attached to this post.
-
- n00b
- Posts: 14
- Joined: Thu Jul 18, 2019 5:06 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: The Last of Us 2
daemon1 wrote: ↑Thu Apr 14, 2022 8:16 pmI dont understand your problem. dont use any lists. Use whole paks, it extracts all 40GB in a few minutes if you have ssd. Its only limited by the speed of your drive.sleepylilreepy wrote: ↑Thu Apr 14, 2022 7:59 pm is there a faster way than doing every .PAK one at a time? I'm having to manually go down the list of each individual PAK and do them manually. Great tool by the way! if theres a fast way to extract all 40GB of textures id love to hear it!
Sorry let me rephrase, what .PAK are you dropping onto the tool? my workflow is as follows.
Exporting the PSARCS from noesis.
From noesis im going into pak.68 folder and then dragging one of the .paks onto your tool.
Should I not bother with the individual .paks in the extracted folder from noesis and just drop the dict texture file from the texturedict3 onto the tool?