Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Harry Potter Magic Awakened DAT file

Post questions about game models here, or help out others!
Post Reply
parttimegamer15
advanced
Posts: 40
Joined: Thu Jun 16, 2016 7:00 pm
Has thanked: 12 times
Been thanked: 2 times

Harry Potter Magic Awakened DAT file

Post by parttimegamer15 »

Hello, anyone willing to have a look at some model files from the Harry Potter game? Its available on mobile and PC (Taiwan) in the east. Yet to be released in the West.
The character models are in .dat file however I am not able to find any scripts to extract the model data. Anyone willing to help?

https://drive.google.com/drive/folders/ ... sp=sharing
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4286
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Harry Potter Magic Awakened DAT file

Post by shakotay2 »

.dat: textures? (You may need to modify the header)
.
dat-tex.png
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
parttimegamer15
advanced
Posts: 40
Joined: Thu Jun 16, 2016 7:00 pm
Has thanked: 12 times
Been thanked: 2 times

Re: Harry Potter Magic Awakened DAT file

Post by parttimegamer15 »

Thanks a lot for having a look! TBH I have limited knowledge of using HEX2OBJ tools. On extracting the .npk archive I get a bunch of these dat, xml and raw files. In the character folder for e.g. I am assuming the dat files have both texture and model information and the xml has animation information.

Looking at ....00000000aa.dat it has skeletal and mesh info. However I am struggling to figure out the structure. I am following your tutorials, but this might be beyond my capabilities!
Appreciate it if you can have a look!

Image

shakotay2 wrote: Thu Dec 23, 2021 2:50 pm .dat: textures? (You may need to modify the header)
.
dat-tex.png
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4286
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Harry Potter Magic Awakened DAT file

Post by shakotay2 »

well, you'll need to fiddle around a little bit to get the full mesh correctly:
.
00aa-dat.png
(There's many holes and overlaps when using a face index count of 5863.)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
reh
veteran
Posts: 102
Joined: Mon Nov 16, 2015 11:18 pm
Has thanked: 58 times
Been thanked: 92 times

Re: Harry Potter Magic Awakened DAT file

Post by reh »

You can see models with akderebur's RMA Viewer in this topic.
RMAViewer.png
You do not have the required permissions to view the files attached to this post.
Last edited by reh on Thu Dec 23, 2021 7:00 pm, edited 2 times in total.
User avatar
reh
veteran
Posts: 102
Joined: Mon Nov 16, 2015 11:18 pm
Has thanked: 58 times
Been thanked: 92 times

Re: Harry Potter Magic Awakened DAT file

Post by reh »

Rename texture files from .dat to .ktx
To see these textures, you can use ImageViewer.
pintktx.png
You do not have the required permissions to view the files attached to this post.
parttimegamer15
advanced
Posts: 40
Joined: Thu Jun 16, 2016 7:00 pm
Has thanked: 12 times
Been thanked: 2 times

Re: Harry Potter Magic Awakened DAT file

Post by parttimegamer15 »

Thanks a ton shakotay2 and reh! Will have a look post Christmas :)

Wishing you a merry Christmas and thanks for being so helpful!
tachiban
ultra-n00b
Posts: 9
Joined: Wed Aug 18, 2021 7:09 am
Has thanked: 1 time

Re: Harry Potter Magic Awakened DAT file

Post by tachiban »

reh wrote: Thu Dec 23, 2021 6:51 pm You can see models with akderebur's RMA Viewer in this topic.
RMAViewer.png
Can it be exported to animation?
Post Reply