OHHHH! Thanks a lot, finally made it.pox911 wrote: ↑Tue Mar 08, 2022 5:57 amI probably should have been more specific. "AAT500_PCHair_n" Is in the common_body.tpf inside the parts folder. As for the python script, i modified the loadImage() function to treat it as new image always instead of trying to load an image. I used C2180 as well so it seems we used the same character file.Kanbara wrote: ↑Tue Mar 08, 2022 5:30 am
Wow, your looks livelike than mine.I guess I used the other model package that diffrent from yours but I find it in "c2180.chrbnd".
But I'm quite curious about your textures name "AAT500_PCHair_n", I found no texture named like this from melina's texture .tpf file.(For the textures I got are all named like "c2180_Face_a", "c2180_Body_n" etc.) Does this texture store in another package may I ask? Or did you use another way to extract the "Data3.bhd" package which made your extracted file names diverse from which I got?Σ( ° △ °|||)
Even though I got the lifelike melina, there are still only 2 UV channels when I preview it in Noesis.
BTW, I'm still googling how to skip the texture by editing the XNALara addon but got no clue of it. I try to use Notepad++ to edit the "material_creator.py" to render all the "True" commands to be "False" (I know this way is wrong and kinda stupid ). Appearantly, it doesn't work for me haha...
Though I still don't know how to modify the blender addon script but I used another tool made by kotn3l, which makes loading the .ascii successfully. → viewtopic.php?t=24883&p=180779#p180779
I'm not sure whether the sleeve UV problem you mentioned can be dealt with by using another stitch textures named "AAT300_Stitch_01_a" in the "common_body.tpf" package.
Here's what I got: