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Bus Derby (iOS) - tibberojVER .obj file

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LukeAndBobPro
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Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

Greetings, my fellow XeNTaX users!
it's Luke here back with yet another one of those "Un-accessible" file formats!
this one is called the ".OBJ" format. and no, I'm not talking about the "Wavefront" .obj format, I'm talking about the tibberojVER .obj format.
which serves as the main 3D model format in Dimension Technic's most popular iOS racing game "Bus Derby".
or Bus Derby: The Original for some people. and yes, it is accessible, but the problem is is that when I load it up, it shows nothing.
and yes, I've tried to use hexeditor on it, but it's very impossible to use because the tutorial doesn't properly explain the program's functions to me.
at least in my opinion. if someone could at least give me some advice on what to do with this format, that would be great.
here's the format if you need it.
Zip.zip
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shakotay2
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by shakotay2 »

LukeAndBobPro wrote: Sun Nov 28, 2021 9:09 pmI've tried to use hexeditor on it, but it's very impossible to use because the tutorial doesn't properly explain the program's functions to me.
Which tutorial are you talking about? A hexeditor usually is for displaying/editing hex data (as the name states), not for showing 3D models.

Using hex2obj (view link in my sig):
.
BusDerby-red_1.png
(Checked one sub mesh only.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
LukeAndBobPro
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

1st of all: Don't play "Stupid" with me! [NO OFFENSE OR PUN INTENDED]

2nd of all: I meant to say "hex2obj" instead of "hexeditor"!

and 3rd: HOW COME IT WORKS FOR YOU AND NOT ME!?!
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shakotay2
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by shakotay2 »

LukeAndBobPro wrote: Mon Nov 29, 2021 3:42 pm 1st of all: Don't play "Stupid" with me! [NO OFFENSE OR PUN INTENDED]
Calm down - I don't need to help you. So.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
LukeAndBobPro
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

Shako, wait!
I didn't mean to say that!
please come back!
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by Karpati »

LukeAndBobPro wrote: Sun Nov 28, 2021 9:09 pm I'm talking about the tibberojVER .obj format.
The red_1.obj file has references to the external textures files:
red_lampak_color.png (it is OK, because you sent me this file)
red_color.tga (??, because you sent me the red_body_color.png file)

Do you have the red_color.tga file?
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by Karpati »

I have finished my Bus Derby *.OBJ loader module and I have released the following programs as web updates:

- 3D Object Converter v8.019 (Windows)
- i3DConverter v4.107 (macOS)
- i3DConverter v2.107 (Linux)

How to get the 3D Object Converter v8.019:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.019.

How to get the i3DConverter macOS v4.107:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.107.

How to get the i3DConverter Linux v2.107:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.107.
LukeAndBobPro
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

I know this is hard-to-solve question, but how in the world do I get the texture files from these "DTI" files?
TextureFiles.zip
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by Spiritovod »

@LukeAndBobPro : It's a container for jpeg (rgb data) and zlib compressed data (raw alpha channel). You can use attached script to extract both from such containers. Though in both provided samples alpha data can be ignored, apparently.

Update: Updated script is now converting raw data to respective dds files. It can now handle different dti format as well.

dti_textures_extract_v2.zip
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Last edited by Spiritovod on Sun Apr 03, 2022 9:01 pm, edited 2 times in total.
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Durik256
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by Durik256 »

:]
Image
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

Well, that was quick.
Thanks! I guess?
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

Durik256 wrote: Thu Mar 24, 2022 9:32 pm :]
Image
Look, I appreciate you trying to help, but I've already found a solution on how to import the files already.
LukeAndBobPro
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

Spiritovod wrote: Thu Mar 24, 2022 6:26 pm @LukeAndBobPro : It's a container for jpeg (rgb data) and zlib compressed data (raw alpha channel). You can use attached script to extract both from such containers. Though in both provided samples alpha data can be ignored, apparently.


dti_textures_extract.zip
it works perfectly, thanks!
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by Durik256 »

LukeAndBobPro wrote: Fri Mar 25, 2022 4:07 pm but I've already found a solution on how to import the files already.
you're not alone... maybe someone needs it too.
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Re: Bus Derby (iOS) - tibberojVER .obj file

Post by LukeAndBobPro »

I understand that, Durik256.
it's fine if you keep it here just incase somebody needs it.
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