Hello, everyone! I came here today wondering how can I extract the files from this awesome game!
The formats are .lin from what I can see.
I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I tried using Umodel and DecUbi, but to no avail..
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get ARC_SZ asize
get NAME basename
get EXT extension
string NAME + _decomp.
string NAME + EXT
do
get SIZE long
get ZSIZE long
savepos OFFSET
append
clog NAME OFFSET ZSIZE SIZE
append
math OFFSET + ZSIZE
goto OFFSET
while OFFSET != ARC_SZ
With this code, you can decompress the map files, but then you get something like this. I don't know what to do.
VendorX wrote: ↑Fri Mar 18, 2022 9:45 pm
I would give up in your place. LIN file holds data in the same way as Xbox would keeps it in memory - for direct calls purpose.
Well then. What's the BMS script to decompile the LIN Files?
You should have more luck with PC version of this game.
Update:
pc game.umd is a standard Unreal Engine UMD v2 file (not compressed or encrypted). Just bunch of configuration files and content packages names.
System\Linear\pc holds content (ZLIB compressed *.LIN) files except for sonds. Content files keeps .lin extension so they didn't change its format.