Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 188
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 53 times
Been thanked: 8 times

Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

Post by Pepsee »

Image


Hello, everyone! I came here today wondering how can I extract the files from this awesome game!
The formats are .lin from what I can see.
I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I tried using Umodel and DecUbi, but to no avail..


Edit:

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get ARC_SZ asize
get NAME basename
get EXT extension
string NAME + _decomp.
string NAME + EXT
do
   get SIZE long
   get ZSIZE long
   savepos OFFSET
   append
   clog NAME OFFSET ZSIZE SIZE
   append
   math OFFSET + ZSIZE
   goto OFFSET
while OFFSET != ARC_SZ 
With this code, you can decompress the map files, but then you get something like this. I don't know what to do. :(
3A2watup
ultra-n00b
Posts: 8
Joined: Thu Aug 16, 2018 1:04 am
Has thanked: 4 times

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc

Post by 3A2watup »

Have you progressed in this?
I'm really interested in animations from this game.
VendorX
advanced
Posts: 46
Joined: Mon Nov 12, 2018 10:16 pm
Been thanked: 9 times

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

Post by VendorX »

I would give up in your place. LIN file holds data in the same way as Xbox would keeps it in memory - for direct calls purpose.
tritterman
veteran
Posts: 88
Joined: Mon Aug 23, 2021 10:14 pm
Been thanked: 4 times

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

Post by tritterman »

VendorX wrote: Fri Mar 18, 2022 9:45 pm I would give up in your place. LIN file holds data in the same way as Xbox would keeps it in memory - for direct calls purpose.
Well then. What's the BMS script to decompile the LIN Files?
VendorX
advanced
Posts: 46
Joined: Mon Nov 12, 2018 10:16 pm
Been thanked: 9 times

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

Post by VendorX »

You should have more luck with PC version of this game.

Update:
pc game.umd is a standard Unreal Engine UMD v2 file (not compressed or encrypted). Just bunch of configuration files and content packages names.
System\Linear\pc holds content (ZLIB compressed *.LIN) files except for sonds. Content files keeps .lin extension so they didn't change its format.
Post Reply