I'm experimenting model extraction from Ghost in the Shell Stand Alone Complex First Assault Online and I'm now stuck at the Noesis level...
http://www.mediafire.com/view/bugxzaqm7 ... us_001.jpg
I'm having a very hard time exporting the model from Noesis to something usable in either XNA or Blender: it finds duplicate mesh names & bone names, the Material Library doesn't follow (XNA complains there's no mlt) and Blender show multiple duplicates of the model when imported. Oh, and definitely no textures so far. lol
Export log (here, an example for a .obj export):
Code: Select all
Output extension has set output file type to:
.obj - WaveFront OBJ
Detected file type: Gamebryo NIF
NIF version: 30 2 0 3
User version: 0 0 0 0
WARNING: Duplicate mesh names detected.
Renaming meshes.
WARNING: Duplicate bone names, overriding.
Outputting to WaveFront obj.
Wrote file to D:\XNA Lara\Exports\t4.obj.
Using Noesis v.4.165