Important information: this site is currently scheduled to go offline indefinitely by end of the year.

How to export a model from Noesis to XNA/Blender

Post questions about game models here, or help out others!
Post Reply
User avatar
Sirusdark
ultra-n00b
Posts: 3
Joined: Tue Jan 26, 2016 6:21 am

How to export a model from Noesis to XNA/Blender

Post by Sirusdark »

Hi!
I'm experimenting model extraction from Ghost in the Shell Stand Alone Complex First Assault Online and I'm now stuck at the Noesis level...
http://www.mediafire.com/view/bugxzaqm7 ... us_001.jpg

I'm having a very hard time exporting the model from Noesis to something usable in either XNA or Blender: it finds duplicate mesh names & bone names, the Material Library doesn't follow (XNA complains there's no mlt) and Blender show multiple duplicates of the model when imported. Oh, and definitely no textures so far. lol

Export log (here, an example for a .obj export):

Code: Select all

Output extension has set output file type to:
.obj - WaveFront OBJ
Detected file type: Gamebryo NIF
NIF version: 30 2 0 3
User version: 0 0 0 0
WARNING: Duplicate mesh names detected.
Renaming meshes.
WARNING: Duplicate bone names, overriding.
Outputting to WaveFront obj.
Wrote file to D:\XNA Lara\Exports\t4.obj.
Any ideas what I'm doing wrong? Thanks!

Using Noesis v.4.165
artworkplay
veteran
Posts: 116
Joined: Wed Oct 05, 2011 9:40 pm
Has thanked: 49 times
Been thanked: 5 times

Re: How to export a model from Noesis to XNA/Blender

Post by artworkplay »

User avatar
Sirusdark
ultra-n00b
Posts: 3
Joined: Tue Jan 26, 2016 6:21 am

Re: How to export a model from Noesis to XNA/Blender

Post by Sirusdark »

Very kind of you!

I was totally looking in the wrong direction. I used the Noesis to XNA export script from http://xnalara.org/viewtopic.php?f=17&t=1139.
I'll report back as soon as I can! (compiled mesh isn't working, yet. I use GeMeshAsciiToBin.exe)
pox911
beginner
Posts: 22
Joined: Thu Mar 08, 2018 4:55 am
Been thanked: 6 times

Re: How to export a model from Noesis to XNA/Blender

Post by pox911 »

What is the current best way of converting or loading the ascii? There is a model or two that the UVs are odd in the smd and want to check them via the ascii since it says that file is the only one with the multiple UV pairs.

edit: seems it loads fine in blender with the xna lara plugin if the plugin is edited to just skip textures since the ascii has null texture names. Doesnt seem to fix a certain uv issue with a character's sleeve though. It still gets exploded.
Post Reply