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[X360] Star Wars Battlefront III pre-alpha (*.rax)

Post questions about game models here, or help out others!
CZW
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by CZW »

thx for your input

this plugin could work on all meshes or just on map ??
because, the archive than i have posted, cannot be imported by the old plugin

regards
kboykboy
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by kboykboy »

CZW wrote: Thu Jun 24, 2021 9:53 pm thx for your input

this plugin could work on all meshes or just on map ??
because, the archive than i have posted, cannot be imported by the old plugin

regards
i hope to get it working for everything but the focus is the maps
benprice1995
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by benprice1995 »

Hey any update on this please?
jdogs
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by jdogs »

benprice1995 wrote: Tue Nov 09, 2021 11:38 pm Hey any update on this please?
Yes, here is a huge update. Someone (me) wrote a program that rips 98% of the map models from the game. Check out this video. Theres a link to the program that gets models out of the rax files. Watch through the video to understand how to get the models out of the game by hand. https://youtu.be/7nr3qzDD1cY
jdogs
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by jdogs »

kboykboy wrote: Fri Jun 25, 2021 4:56 am
CZW wrote: Thu Jun 24, 2021 9:53 pm thx for your input

this plugin could work on all meshes or just on map ??
because, the archive than i have posted, cannot be imported by the old plugin

regards
i hope to get it working for everything but the focus is the maps
kboy, you still around? Would you be interested in finishing that plugin with me? I know all the information we need to get models. Its a matter of expanding on your code to do additional things like rip animations. Believe me, it can be done.
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