Hi! Thank you, you're a savior.locknut wrote: ↑Tue Jan 04, 2022 6:09 pm The only data that is actually encrypted (well obfuscated at least) are text strings. It's a simple Caesar cipher which you reverse by adding each byte of the data with (lenOfData%16)+1.
3D Object Converter does a pretty good job with reading the mesh files, but unfortunately it doesn't work well with the textures, materials, bones and animations etc... If it was open source I would have fixed it, but it's not and I cant be bothered to write a new converter from scratch just for this.
I've been looking for bones and animations as well 'cause as you said the 3D object converter doesn't import those at all. Since you've said that no data (except for the text strings) is encrypted I've wondered if you know any way to open the bone and animation files ( .pan I believe) and could shine some light on it too?