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Warhammer Chaosbane

Post questions about game models here, or help out others!
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Meria
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Warhammer Chaosbane

Post by Meria »

Hello! Has anyone figured out how to extract models from Chaosbane? I can't seem to find information anywhere and I haven't been able to figure it out on my own either.
Ninjaripper works, but ninjaripper is also a pain in the ass.

Thanks for reading! :)
dimis9138
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Re: Warhammer Chaosbane

Post by dimis9138 »

Posting samples would help people that are interested in assisting.
Looking for someone patient enough to teach me how to write noesis plugins :(
Meria
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Re: Warhammer Chaosbane

Post by Meria »

dimis9138 wrote: Tue Nov 30, 2021 10:19 am Posting samples would help people that are interested in assisting.
Mmmh! Good idea. Samples of what though? I'm not sure what you mean!
Karpati
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Re: Warhammer Chaosbane

Post by Karpati »

Meria wrote: Tue Dec 14, 2021 3:12 pm Mmmh! Good idea. Samples of what though? I'm not sure what you mean!
From the game. :D
zardalu
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Re: Warhammer Chaosbane

Post by zardalu »

GOG version does not pack the files. There are many 2k textures and some very nice creature/scenery designs. PM for samples if interested

Edit: Textures are just normal .dds files, with color/detail texture and normal map with specular map in alpha channel
Karpati
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Re: Warhammer Chaosbane

Post by Karpati »

I can extract the 3d geometry datas from the .p3m files, but I don't find the UV datas at all.

Warhammer_Chaosbane_Boots.jpg
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Re: Warhammer Chaosbane

Post by Karpati »

Sample .p3m file and its texture file are attached.
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DKDave
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Re: Warhammer Chaosbane

Post by DKDave »

Looks like the UVs are at offset 0x1a in each vertex stride - first one at 0x89d, also as Signed Shorts. There's probably some submesh info, as it's all a mess on one mesh. Oddly, they don't seem to match up with the texture either.
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