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Tales of Crestoria Tools

Post questions about game models here, or help out others!
DobleC
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Re: Tales of Crestoria Tools

Post by DobleC »

Makoto wrote: Sat Jul 17, 2021 12:22 pm
DobleC wrote: Sat Jul 17, 2021 11:16 am [...]
You need to export/extract textures and apply manually. Weapons tho are known for not having correct uvs lot of times, characters should be fine tho
Yup, all UVs appear in a tiny spot on the weapon, is there a known solution to this problem?
Makoto
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Re: Tales of Crestoria Tools

Post by Makoto »

DobleC wrote: Sat Jul 17, 2021 5:21 pm
Makoto wrote: Sat Jul 17, 2021 12:22 pm
DobleC wrote: Sat Jul 17, 2021 11:16 am [...]
You need to export/extract textures and apply manually. Weapons tho are known for not having correct uvs lot of times, characters should be fine tho
Yup, all UVs appear in a tiny spot on the weapon, is there a known solution to this problem?
Not that i know of
fulanito
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Re: Tales of Crestoria Tools

Post by fulanito »

Does anyone have successfully get the animations working through the ToCviewer, noesis plugin or blender addon?
einherjar007
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Re: Tales of Crestoria Tools

Post by einherjar007 »

boruken wrote: Mon Jul 26, 2021 11:01 pm Does anyone have successfully get the animations working through the ToCviewer, noesis plugin or blender addon?
Not supported.
This game is a so simple game, the quality of the model is good, but the quality of the animation is not good.
Would you like to use TALES OF THE RAYS or anime from other games?
fulanito
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Re: Tales of Crestoria Tools

Post by fulanito »

einherjar007 wrote: Tue Jul 27, 2021 12:31 am
boruken wrote: Mon Jul 26, 2021 11:01 pm Does anyone have successfully get the animations working through the ToCviewer, noesis plugin or blender addon?
Not supported.
This game is a so simple game, the quality of the model is good, but the quality of the animation is not good.
Would you like to use TALES OF THE RAYS or anime from other games?
I would like to use tales of the rays or anim from other games (mostly TALES OF THE RAYS). Can you help me?
einherjar007
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Re: Tales of Crestoria Tools

Post by einherjar007 »

boruken wrote: Tue Jul 27, 2021 3:18 am I would like to use tales of the rays or anim from other games (mostly TALES OF THE RAYS). Can you help me?
TALES OF THE RAYS is a Unity game, so you can extract anime with Asset Studio.
All you need to learn is animation retargeting. They are not covered in this thread or forum. You need to learn software such as blender.
iloverdc22
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Re: Tales of Crestoria Tools

Post by iloverdc22 »

Somehow i cant import the .iqe file to blender anymore and got this error in the pic. Any reason why ??
https://i.imgur.com/HzzXgif.png
iloverdc22
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Re: Tales of Crestoria Tools

Post by iloverdc22 »

No matter what i do. i cant import the .iqe file to blender or even noesis
can someone help me with this ?
eLTeh
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Re: Tales of Crestoria Tools

Post by eLTeh »

iloverdc22 wrote: Tue Dec 07, 2021 8:12 pm No matter what i do. i cant import the .iqe file to blender or even noesis
can someone help me with this ?
I'm using Blender 2.93, and this is the edited script I'm using. Not sure if it'll fix the problem, but hopefully it works for you
You do not have the required permissions to view the files attached to this post.
andree
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Re: Tales of Crestoria Tools

Post by andree »

Since Tales of Crestoria is getting shut down by feb 2022, had anyone have the files of the game backed up?
iloverdc22
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Re: Tales of Crestoria Tools

Post by iloverdc22 »

andree wrote: Thu Dec 09, 2021 7:22 am Since Tales of Crestoria is getting shut down by feb 2022, had anyone have the files of the game backed up?
Here you go https://mega.nz/folder/b48QhQ7I#tXib5d_Mxj-m18O_YD-VwQ
iloverdc22
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Re: Tales of Crestoria Tools

Post by iloverdc22 »

eLTeh wrote: Thu Dec 09, 2021 7:02 am
iloverdc22 wrote: Tue Dec 07, 2021 8:12 pm No matter what i do. i cant import the .iqe file to blender or even noesis
can someone help me with this ?
I'm using Blender 2.93, and this is the edited script I'm using. Not sure if it'll fix the problem, but hopefully it works for you
I can open it using Noesis with plugins. Thx for replying anyway.
SafiraThePanther
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Re: Tales of Crestoria Tools

Post by SafiraThePanther »

eLTeh wrote: Thu Dec 09, 2021 7:02 am
iloverdc22 wrote: Tue Dec 07, 2021 8:12 pm No matter what i do. i cant import the .iqe file to blender or even noesis
can someone help me with this ?
I'm using Blender 2.93, and this is the edited script I'm using. Not sure if it'll fix the problem, but hopefully it works for you
I was trying to archive some specific textured and rigged 3D assets since the game is shutting down, but I've been having difficulties with the IQE format. No matter which variant or edit or version of the import script I get my hands on, I always run into the same issue whenever I try to import one into blender, despite using the same version as you (unless 2.93.7 matters compared to just 2.93? But I couldn't find that exact version)
It's driving me nuts, I have no idea how to get it to work

https://imgur.com/a/TAE3l5g

And as if blender not cooperating wasn't enough, Noesis is also no help, as whenever I try and load one of my exported IQE format characters, I'm met with errors such as "this file cannot be previewed" which totally blocks me from converting the file into a more useable format (my choice would be FBX)
I'm at 7 hours doing this and losing my mind, can one of you more knowledgeable people help me figure this out?
SafiraThePanther
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Re: Tales of Crestoria Tools

Post by SafiraThePanther »

iloverdc22 wrote: Sun Dec 12, 2021 3:24 pm
eLTeh wrote: Thu Dec 09, 2021 7:02 am
iloverdc22 wrote: Tue Dec 07, 2021 8:12 pm No matter what i do. i cant import the .iqe file to blender or even noesis
can someone help me with this ?
I'm using Blender 2.93, and this is the edited script I'm using. Not sure if it'll fix the problem, but hopefully it works for you
I can open it using Noesis with plugins. Thx for replying anyway.
As seen in my above post, I'm having massive issues with the .iqe files as well, how did you solve this? I can't seem to find a plugin that works on Noesis either
einherjar007
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Re: Tales of Crestoria Tools

Post by einherjar007 »

Why should use *.iqe? Is it useless with *.nexs?
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