How can I open files with this extension?kboykboy wrote: ↑Sat Dec 11, 2021 7:43 am alright here is the extractor, run the exe, copy the path to your runtime folder and paste it into the console, press enter then copy and paste the path to your output folder, press enter again and it will start extracting, it will extract the entire game, the game doesn't use compression so except the extracted size to be the same as the game size, and expect it to take a couple hours to extract everything, texture files have the extension .pc_tex and models are .pc_prim, a friend made a tool to convert textures to .dds and while i was busy he updated my blender mesh plugin, he is busy right now but he will upload both soon
https://www.mediafire.com/file/vtr2gxnh ... r.exe/file
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Guardians Of The Galaxy 2021 Ripping?
Re: Guardians Of The Galaxy 2021 Ripping?
Re: Guardians Of The Galaxy 2021 Ripping?
i plan on making a repacker and i also plan on making it open source, i was going to do that from the beginning but my code is a mess and i am probably gonna redo most of it anyway
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Re: Guardians Of The Galaxy 2021 Ripping?
I noticed my extractor closed itself while I was gone. I do not know if that's supposed to happen. Since it has extracted 74gb. I assume I should be fine? My only issue if I can find the UI images for each guardian.
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Re: Guardians Of The Galaxy 2021 Ripping?
Bless you! A repacker would be amazing!!! Thank you for the extract tool!
Re: Guardians Of The Galaxy 2021 Ripping?
yes it closes itself when its done, not sure where the UI images are, the file structure of this game is very confusingelasticheart wrote: ↑Sat Dec 11, 2021 9:08 pm I noticed my extractor closed itself while I was gone. I do not know if that's supposed to happen. Since it has extracted 74gb. I assume I should be fine? My only issue if I can find the UI images for each guardian.
Re: Guardians Of The Galaxy 2021 Ripping?
Mesh and texture tools based on our early research.
Meshes:
Mesh importing is handled by Blender. v2.93 is the only tested version, but it's likely compatible with anything newer than v2.90. Vertices/faces/UVs are supported with materials/weights/skeletons likely coming later. An LOD toggle is exposed by the importer allowing you to decide whether or not you only want to import the highest detail LOD. Should support most PRIM types other than geomcache, but regardless expect some meshes to fail to import correctly.
Textures:
Texture conversion is handled by a Python script. v3.9 is the only tested version, but again it's likely compatible with others. Requires Click installed through pip. Only textures with a depth of 1 are supported at this time. We have yet to discover a consistent way to detect texture format so for now it must be manually specified, with BC[1/3/7]_UNORM being available in this first release. Use Microsoft's Texconv or some similar application to convert the resulting DDS to TGA/PNG/etc if desired. An example of calling the script would be as follows, along with the result (resized to avoid ruining the thread):
Meshes:
Mesh importing is handled by Blender. v2.93 is the only tested version, but it's likely compatible with anything newer than v2.90. Vertices/faces/UVs are supported with materials/weights/skeletons likely coming later. An LOD toggle is exposed by the importer allowing you to decide whether or not you only want to import the highest detail LOD. Should support most PRIM types other than geomcache, but regardless expect some meshes to fail to import correctly.
Textures:
Texture conversion is handled by a Python script. v3.9 is the only tested version, but again it's likely compatible with others. Requires Click installed through pip. Only textures with a depth of 1 are supported at this time. We have yet to discover a consistent way to detect texture format so for now it must be manually specified, with BC[1/3/7]_UNORM being available in this first release. Use Microsoft's Texconv or some similar application to convert the resulting DDS to TGA/PNG/etc if desired. An example of calling the script would be as follows, along with the result (resized to avoid ruining the thread):
Code: Select all
text.py extract gamora_head_bc.tif.pc_tex -f BC7_UNORM
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Re: Guardians Of The Galaxy 2021 Ripping?
Thank you a lot for this amazing research and tools! Since it's been a while I used Blender. I assume I just install these like an add on right?Irastris wrote: ↑Sun Dec 12, 2021 2:41 am Mesh and texture tools based on our early research.
Meshes:
Mesh importing is handled by Blender. v2.93 is the only tested version, but it's likely compatible with anything newer than v2.90. Vertices/faces/UVs are supported with materials/weights/skeletons likely coming later. An LOD toggle is exposed by the importer allowing you to decide whether or not you only want to import the highest detail LOD. Should support most PRIM types other than geomcache, but regardless expect some meshes to fail to import correctly.
Textures:
Texture conversion is handled by a Python script. v3.9 is the only tested version, but again it's likely compatible with others. Requires Click installed through pip. Only textures with a depth of 1 are supported at this time. We have yet to discover a consistent way to detect texture format so for now it must be manually specified, with BC[1/3/7]_UNORM being available in this first release. Use Microsoft's Texconv or some similar application to convert the resulting DDS to TGA/PNG/etc if desired. An example of calling the script would be as follows, along with the result (resized to avoid ruining the thread):Code: Select all
text.py extract gamora_head_bc.tif.pc_tex -f BC7_UNORM
Also I couldn't figure out where the PRIM files are located. I have 3 main folders named, assembly, modules and project.
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Re: Guardians Of The Galaxy 2021 Ripping?
Thanks here is a Blender batch script for anyone who needs it.
Just change the input path.
Just change the input path.
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Last edited by Sharppy on Sun Dec 12, 2021 2:16 pm, edited 6 times in total.
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Re: Guardians Of The Galaxy 2021 Ripping?
Thanks for this awsome tool!!!!
It works like a charm!
I just thought that maybe the game use multiple UV layers for texturing? Since I find no right texture that fits gamora's eyelashes
Last edited by Kanbara on Sun Dec 12, 2021 2:06 pm, edited 1 time in total.
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Re: Guardians Of The Galaxy 2021 Ripping?
Textures I batched as well. Placed all files into 1 folder and did this.
pip install click
Then ran this .bat file along with the text.py inside of the folder. Anyone is more than welcome to use.
pip install click
Then ran this .bat file along with the text.py inside of the folder. Anyone is more than welcome to use.
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Re: Guardians Of The Galaxy 2021 Ripping?
Hey guys, very nice work!
I was wondering if I could please get some help extracting the audio. After unpacking the game files I found the sounds, and they're all inside these PC_WEM files. I tried some tools that I usually use on wem files but they didn't work :<
Here's a couple of samples, maybe someone can help me get the wavs out of them: https://mega.nz/file/kN0HRQTB#DLf6VS17f ... olPc73ij-c
Thank you!
I was wondering if I could please get some help extracting the audio. After unpacking the game files I found the sounds, and they're all inside these PC_WEM files. I tried some tools that I usually use on wem files but they didn't work :<
Here's a couple of samples, maybe someone can help me get the wavs out of them: https://mega.nz/file/kN0HRQTB#DLf6VS17f ... olPc73ij-c
Thank you!
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Re: Guardians Of The Galaxy 2021 Ripping?
Found this.Luriam wrote: ↑Sun Dec 12, 2021 2:29 pm Hey guys, very nice work!
I was wondering if I could please get some help extracting the audio. After unpacking the game files I found the sounds, and they're all inside these PC_WEM files. I tried some tools that I usually use on wem files but they didn't work :<
Here's a couple of samples, maybe someone can help me get the wavs out of them: https://mega.nz/file/kN0HRQTB#DLf6VS17f ... olPc73ij-c
Thank you!
I cut the files here, not sure how to process them i seen a post somewhere though.
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Re: Guardians Of The Galaxy 2021 Ripping?
Thank you! But I think im doing something wrong not sure what though since I have zero knowledge here.
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Re: Guardians Of The Galaxy 2021 Ripping?
You dont have python installed.elasticheart wrote: ↑Sun Dec 12, 2021 3:03 pmThank you! But I think im doing something wrong not sure what though since I have zero knowledge here.