I know that this remake has been done using Unreal Engine, and I can read the content with the umodel viewer from gildor, however, I cannot seem to extract anything,
Sad is also that umodel does not just captures the errors and lets you continue, you need to restart the whole process :/
Anyways, anyone any luck with this?
T.
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GTA III The Definitive Edition
- TaylorMouse
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Re: GTA III The Definitive Edition
hi, Spiritovod on the gildor forums made a build to fix this issue you can get it from here https://www.gildor.org/smf/index.php/topic,7993.0.html https://drive.google.com/file/d/1pOrskw ... sp=sharingTaylorMouse wrote: ↑Wed Dec 01, 2021 9:38 pm I know that this remake has been done using Unreal Engine, and I can read the content with the umodel viewer from gildor, however, I cannot seem to extract anything,
Sad is also that umodel does not just captures the errors and lets you continue, you need to restart the whole process :/
Anyways, anyone any luck with this?
T.
- TaylorMouse
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Re: GTA III The Definitive Edition
yeah it works, but now i have every building for its own and when i open it in Blender its in the center of the Scene, somebody can create a maptool that replace the Buildings and streets to the right position, especially for san andreas??