rtrman wrote: ↑Tue Sep 21, 2021 1:31 am
Hey, great work.
I can't seem to import weapon models, I get a failure message "Error: Could Not Import"
I'm using the files from .\generated\basemodel\models\equipment\weapon\_asset\[class]\[weapon]\mesh\
Thanks
Edit - console log:
Reading C:\Users\user\Documents\Development\Deathloop\generated\basemodel\models\equipment\weapon\_asset\hnd\hamlet\tech\w_hnd_hamlet.bmd6model...
C:\Users\user\Documents\Development\Deathloop\generated\basemodel\models\equipment\weapon\_asset\hnd\hamlet\tech\w_hnd_hamlet.bmd6model:76890: fatal: end of file
Traceback (most recent call last):
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\io_scene_Deathloop\io_utils.py", line 150, in parse
self.do_parse()
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\io_scene_Deathloop\model_files.py", line 39, in do_parse
self.meshes.append(self.parse_mesh())
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\io_scene_Deathloop\model_files.py", line 87, in parse_mesh
mesh.vert_weights = self.read_array('16B', mesh.vertex_count)
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\io_scene_Deathloop\io_utils.py", line 114, in read_array
buf = self.read_bytes(size * count)
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\io_scene_Deathloop\io_utils.py", line 92, in read_bytes
self.abort('fatal: end of file')
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\io_scene_Deathloop\io_utils.py", line 80, in abort
raise Exception('Fatal error: could not parse file')
Exception: Fatal error: could not parse file