silberberg44 wrote: ↑Fri Sep 10, 2021 10:19 am
By the way, did someone figure out what kind of encryption was put on the files? Previously, you guys disproved it being AES, didn't you?
Modified version of AES Serpent using some constants from SNOW and some from Soseman, with multiple rounds of encryption.
Read a bit about Serpent and Sosemanuk and it definitely seems out of my capabilities. I suppose I'll join others in waiting for someone to top the great achievement and release the means of extraction that commoners like me may use.
Hope my previous posts contributed to the discussion to some degree.
silberberg44 wrote: ↑Fri Sep 10, 2021 7:40 pm
That's titanic work you guys did! Thank you!
I wonder if the hfs that cannot be extracted is still there. In old HFS it was "E608E..." file.
I checked and all files were successfully extracted ~256k
silberberg44 wrote: ↑Fri Sep 10, 2021 7:40 pm
That's titanic work you guys did! Thank you!
I wonder if the hfs that cannot be extracted is still there. In old HFS it was "E608E..." file.
Hard to tell, the naming pattern changed with the format change, but all files do extract now (with folders!)
silberberg44 wrote: ↑Fri Sep 10, 2021 7:40 pm
That's titanic work you guys did! Thank you!
I wonder if the hfs that cannot be extracted is still there. In old HFS it was "E608E..." file.
Hard to tell, the naming pattern changed with the format change, but all files do extract now (with folders!)
Sorry, I want to know what went wrong,I brought a screenshot
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silberberg44 wrote: ↑Fri Sep 10, 2021 7:40 pm
That's titanic work you guys did! Thank you!
I wonder if the hfs that cannot be extracted is still there. In old HFS it was "E608E..." file.
Hard to tell, the naming pattern changed with the format change, but all files do extract now (with folders!)
Sorry, I want to know what went wrong,I brought a screenshot
Try "HFSExtract-v2-StandaloneFull.zip", I just added it. It's a larger download but contains all of .NET 6.
I successfully extract .mdl files but some of them can't be readed by decompiler like Crowbar or other tools.
Extract model and animation files from lastest KR client.
This is because the newer mdl's are a different model version. right click the mdls that wont decompile, open them with notepad. at the very start should be "IDST-" change the - to a , that should fix it. it worked for me when i ported tessa to gmod.
Unteroffizier2 wrote: ↑Mon Sep 13, 2021 2:28 pm
This is because the newer mdl's are a different model version. right click the mdls that wont decompile, open them with notepad. at the very start should be "IDST-" change the - to a , that should fix it. it worked for me when i ported tessa to gmod.
i got this error from crowbar btw
Decompiling with Crowbar 0.71:
Decompiling "_laura_common_motion.mdl" ...
ERROR: Model version 97 not currently supported.
If the model works in-game or HLMV, try changing 'Override MDL version' option.
... Decompiling "_laura_common_motion.mdl" FAILED.
wansf wrote: ↑Thu Sep 16, 2021 2:49 pm
i got this error from crowbar btw
Decompiling with Crowbar 0.71:
Decompiling "_laura_common_motion.mdl" ...
ERROR: Model version 97 not currently supported.
If the model works in-game or HLMV, try changing 'Override MDL version' option.
... Decompiling "_laura_common_motion.mdl" FAILED.
Someone else actually messaged me about this. they fixed it by using notepad++, as when they used regular notepad it corrupted it somehow. make sure not to remove anything, not even a space. just replace - with ,
wansf wrote: ↑Thu Sep 16, 2021 2:49 pm
i got this error from crowbar btw
Decompiling with Crowbar 0.71:
Decompiling "_laura_common_motion.mdl" ...
ERROR: Model version 97 not currently supported.
If the model works in-game or HLMV, try changing 'Override MDL version' option.
... Decompiling "_laura_common_motion.mdl" FAILED.
Someone else actually messaged me about this. they fixed it by using notepad++, as when they used regular notepad it corrupted it somehow. make sure not to remove anything, not even a space. just replace - with ,
oh im retarded , instead of "," i replaced "a" XD
btw another problem is mdl loaded in noesis doesn't hv material info thus texture wont auto-load up to models
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