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Fate Grand Order Arcade

Post questions about game models here, or help out others!
andree
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Re: Fate Grand Order Arcade

Post by andree »

the skin_param is what I guess it is either bone weights or the normals and I also included the .mot files too which they appear to be animations.
skin_param and mot.zip
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ATFE0123
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Re: Fate Grand Order Arcade

Post by ATFE0123 »

texture and bone, a shape key are included in obj.bin
Makoto
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Re: Fate Grand Order Arcade

Post by Makoto »

andree wrote: Tue Jul 27, 2021 4:48 pm the skin_param is what I guess it is either bone weights or the normals and I also included the .mot files too which they appear to be animations.
skin_param and mot.zip
.mot is animation, skin param is what tells the game only how the mesh should behave physich wise, the shape, the movement and so on
wansf
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Re: Fate Grand Order Arcade

Post by wansf »

Jehovah save us !
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Makaboshi
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Re: Fate Grand Order Arcade

Post by Makaboshi »

I'm sorry if I'm asking a dumb question but which download on this forum is the one where I can find the models for the game
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Makaboshi
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Re: Fate Grand Order Arcade

Post by Makaboshi »

I've never done anything like this before and I'm just trying to make sure I got everything I need to before I get started
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Makaboshi
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Re: Fate Grand Order Arcade

Post by Makaboshi »

I was wondering if anyone could let me borrow some of the game models please anyone private message me if you will let me
ATFE0123
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Re: Fate Grand Order Arcade

Post by ATFE0123 »

Gamer1020 wrote: Wed Aug 11, 2021 9:28 am I was wondering if anyone could let me borrow some of the game models please anyone private message me if you will let me
https://drive.google.com/file/d/1Jof78a ... sp=sharing
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Makaboshi
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Re: Fate Grand Order Arcade

Post by Makaboshi »

Thanks.
Last edited by Makaboshi on Sun Aug 15, 2021 5:16 pm, edited 1 time in total.
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Makaboshi
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Re: Fate Grand Order Arcade

Post by Makaboshi »

Does anyone know how to put this in unity or if it even does I'm not sure what to use to actually see the models I'm not sure how to do it Someone please point me in the right direction
https://drive.google.com/file/d/1v_TlA7 ... p=drivesdk
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Tsunani
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Re: Fate Grand Order Arcade

Post by Tsunani »

Spiritovod wrote: Wed Jul 21, 2021 11:26 pm FARc is slightly modified Virtua Fighter 5 format.

Update: Added script for extracting tex container into separate TXP files. For more info about this format and Project Diva format in general see this topic.

Update 2: Added script for converting txp into dds (based on chrrox's script for first mips). All "ramp" and other small textures with weird names are BC7 textures (32x32), which are not supported by current script due to different layout, but you can convert them with rawtex. Currently supported formats from used by the game: BC1 (DXT1), BC3 (DXT5), BC4 (ATI1) and BC5 (ATI2). For BC7 see above.

Update 3: farc script simplified to handle other farc containers from the game.

Update 4: farc script updated to support zstd compression.
the script you posted work great at converting them, both textures and models, like you said the textures aren’t all mapped correctly and the rigg isn’t applied , with some tweak in blender i could more or less make some texture fit, while some other are correctly mapped from the start like the hair, or almost correct, like the body

Those efforts and work are always really appreciated
I always wish I could be of some help

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ATFE0123
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Re: Fate Grand Order Arcade

Post by ATFE0123 »

Is there the person who can finish the script of noesis?
I wait for a script to be completed
Darko
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Re: Fate Grand Order Arcade

Post by Darko »

Any news regarding the Noesis plugin??
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Simguy
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Re: Fate Grand Order Arcade

Post by Simguy »

Sorry, been busy lately. I had to drop development of the Noesis script. This format is beyond me. This update should have bones parented correctly, but its kinda hard to tell since I can't figure out how bone names are assigned. There are skin weights now but they are parented to the wrong bones, possibly a connection to how bone names are setup. Still can't figure out how UV's or vertex normals work.

To be clear, I wash my hands of this. I encourage anyone else to pick up where I left off and finish this. Just drop me a line and tell me how you figured it out.
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Darko
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Re: Fate Grand Order Arcade

Post by Darko »

Oh Thanks.
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