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Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
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Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
Hi, i have an audio file from from namco's motogp psp & motogp 04 ps2 that i'm interested in, it had the same name and format, at first i thought it was .bin but it's actually npsf, i heard that this format is also used in some other namco games on psp and ps2, i wonder if somebody could convert it to other format or maybe even convert other format to this one, here is a sample from motogp psp https://www.mediafire.com/file/svznbt7i ... k.bin/file
- ikskoks
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
If you'll change file extension to *.npsf, you will be able to play it in Foobar with vgmstream plugin without any issues.
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
Thanks, i'll try it, is there any way to convert other format to this one?
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
You can convert NPSF to WAV using Foobar, but as far as I know it is not possible to convert any other format to NPSF.is there any way to convert other format to this one?
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
Just an addition - if you change the extension, that will only play the first file in the archive.
To play them all, you will need to extract the individual NPSF sections, using something like VGMToolbox (Advanced Cutter option). There should be 12 songs in that archive.
To play them all, you will need to extract the individual NPSF sections, using something like VGMToolbox (Advanced Cutter option). There should be 12 songs in that archive.
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
Thanks, at least i can extract all the songs by the way can you help me with this one? when i opened it in hex editor it says VAGp and then the name of the files inside it, it's engine sound file from f1 2009 PSPDKDave wrote: ↑Tue Aug 17, 2021 1:27 pm Just an addition - if you change the extension, that will only play the first file in the archive.
To play them all, you will need to extract the individual NPSF sections, using something like VGMToolbox (Advanced Cutter option). There should be 12 songs in that archive.
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
This file contain standard VAG Audio http://wiki.xentax.com/index.php/VAG_Audioi opened it in hex editor it says VAGp and then the name of the files inside it
You can rip audio samples with PSound.
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
yea, but when I try to repack with different audio file it doesn't work on the game, also there's multiple sound files inside the .vag, but when I try to make my own .vag with mfaudio why can I only put one file inside the .vag?ikskoks wrote: ↑Wed Aug 18, 2021 8:29 amThis file contain standard VAG Audio http://wiki.xentax.com/index.php/VAG_Audioi opened it in hex editor it says VAGp and then the name of the files inside it
You can rip audio samples with PSound.
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
This ABC file is not one big VAG file with multiple audio samples, but it is a collection of VAG files with one audio sample.
So to replace data you would need create proper VAG files first (version 6 in this case) and then replace them in ABC file manually with hex editor or with some quickbms script.
So to replace data you would need create proper VAG files first (version 6 in this case) and then replace them in ABC file manually with hex editor or with some quickbms script.
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Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
Thank you, it works, I've replaced some of the sound files with hex editorikskoks wrote: ↑Thu Aug 19, 2021 8:26 am This ABC file is not one big VAG file with multiple audio samples, but it is a collection of VAG files with one audio sample.
So to replace data you would need create proper VAG files first (version 6 in this case) and then replace them in ABC file manually with hex editor or with some quickbms script.