Hello! So i used the QuickBMS script to extract the dat files in Swords of Legends Online, and I looked in the "models" folder and there are two model file types: .hkc and .model
I am trying to open one or the other, but cant seem to find a way to do so. I will include a google drive link with some samples. Thanks for your time!
https://drive.google.com/file/d/1S4NZ1b ... sp=sharing
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Swords of Legends Online .hkc and .model Files
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Re: Swords of Legends Online .hkc and .model Files
For the female hair 010 .model faces should start at 0x05EC46 and should be short type. Verts have 0x20 bytes inbetween them (I think) but I can't quite find their starting offset.
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Re: Swords of Legends Online .hkc and .model Files
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Swords of Legends Online .hkc and .model Files
The verts are float type? I tried offset 0x086 with short sign/float/half-float and I'm wondering what I did wrong.
EDIT: Okay nevermind, I'm dumb it was my padding. I kept trying earlier with short / half-float but never thought to try float. Good job and thanks a ton shako, I'm sure OP would thank you too.
For hair 13:
With AXE:
Only thing I wasn't able to figure out was the UVs with AXE because I am not very certain on how to do that sort of thing yet.
Looking for someone patient enough to teach me how to write noesis plugins
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Re: Swords of Legends Online .hkc and .model Files
not sure, looks a little bit strange:
.
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Swords of Legends Online .hkc and .model Files
What offset is the uv position exactly? Like in mesh extractor how does the uv pos relate to the vertices? Like the 20 number you put.
Looking for someone patient enough to teach me how to write noesis plugins
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Re: Swords of Legends Online .hkc and .model Files
Dunno what you mean exactly, uvs start 20 bytes after vertices for this .model format:
. (FVF means "flexible vertex format")
. (FVF means "flexible vertex format")
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Swords of Legends Online .hkc and .model Files
Thank you, that makes a lot more sense now. And UVs look correct I think since it's supposed to be hair anyway.
Looking for someone patient enough to teach me how to write noesis plugins
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Re: Swords of Legends Online .hkc and .model Files
hey @Mirailiyeon how did you get the file names from the bms script. Used
new_sword_legends.bms 0.2.5
new_sword_legends.bms 0.2.5
Re: Swords of Legends Online .hkc and .model Files
Hi there I hope I can ask this here, I am trying to import my exported models from the bms script for swords of legends. I tried using the 3d object converter and when I import a .model, it says bad polygons and nothing shows up. Should I be using a different program? any help would be awesome