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The Last of Us 2
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Re: The Last of Us 2
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Last edited by DragonRuines4 on Sun Jun 27, 2021 2:33 pm, edited 1 time in total.
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Re: The Last of Us 2
Yep, and if you follow his work, most likely Uncharted 4 workflow.DragonRuines4 wrote: ↑Wed Jun 23, 2021 10:10 pmdoes this one support autotexturing in blendeR?? just like your old works?
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Re: The Last of Us 2
This is great news. I spent about a week trying to manually put together Ellie's room. I never completed it because some of the textures were a pain to find. Looking forward to your tool. Thanks for all of your efforts.
A couple of basic renders of my incomplete attempt.
A couple of basic renders of my incomplete attempt.
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Re: The Last of Us 2
TLOU2 maps tool for testing. Works same as Uncharted 4 maps tool if anyone used that before.
Usage: drop .PAK file with a map onto the tool, or run from command line
All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do mass replace .TGA to .DDS/.PNG (whatever format you have them) in ASCII because they are text files
Notes:
- exports to ASCII, split into 100MB parts for better handling
- exports to OBJ, but only 1 UV pair
- will make ...._shaders.txt file (for reference) with full list of all shaders & their textures used
- only works with maps, so don't try running it on characters, it will crash
Usage: drop .PAK file with a map onto the tool, or run from command line
All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do mass replace .TGA to .DDS/.PNG (whatever format you have them) in ASCII because they are text files
Notes:
- exports to ASCII, split into 100MB parts for better handling
- exports to OBJ, but only 1 UV pair
- will make ...._shaders.txt file (for reference) with full list of all shaders & their textures used
- only works with maps, so don't try running it on characters, it will crash
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Re: The Last of Us 2
Absolutely amazing. Thank you!daemon1 wrote: ↑Thu Jun 24, 2021 12:15 pm TLOU2 maps tool for testing. Works same as Uncharted 4 maps tool if anyone used that before.
Usage: drop .PAK file with a map onto the tool, or run from command line
All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do mass replace .TGA to .DDS/.PNG (whatever format you have them) in ASCII because they are text files
Notes:
- exports to ASCII, split into 100MB parts for better handling
- exports to OBJ, but only 1 UV pair
- will make ...._shaders.txt file (for reference) with full list of all shaders & their textures used
- only works with maps, so don't try running it on characters, it will crash
Re: The Last of Us 2
This is so awesome, a thousand thanks to you daemon1 , i always aksked my self how do you do it, its a fantastic work
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Re: The Last of Us 2
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Last edited by DragonRuines4 on Sun Jun 27, 2021 2:33 pm, edited 1 time in total.
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Re: The Last of Us 2
Finally working auto-texturing support:
Almost done, just need a little more testing
Almost done, just need a little more testing
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Re: The Last of Us 2
Are the auto-texturing support the map tool or the first? Will the name of the tga file change like the folders name? I asked coz i found a tool that rename the tga file to the folders name thats in it, and when the tool do the same i can avoid unnecessary work
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Re: The Last of Us 2
its for map tool.Jan666 wrote: ↑Mon Aug 02, 2021 8:37 pm Are the auto-texturing support the map tool or the first? Will the name of the tga file change like the folders name? I asked coz i found a tool that rename the tga file to the folders name thats in it, and when the tool do the same i can avoid unnecessary work
Yes, name of textures will change, but not exactly like the folders name, because a few thousand of textures would have same name in this case.
The new tool will also have a few other differences, like placing diffuse/normal textures to their proper slots, because diffuse is not always the first in a list, same for normals.
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Re: The Last of Us 2
New map tool:
- new texture output for auto-assigning
- ascii modified to have 2 first textures as diff, normal (for SecaProject blender plugin to load them)
note: some objects are white, because i didn't extract all 40GB of texture paks, just to test the new tool
- new texture output for auto-assigning
- ascii modified to have 2 first textures as diff, normal (for SecaProject blender plugin to load them)
note: some objects are white, because i didn't extract all 40GB of texture paks, just to test the new tool
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Re: The Last of Us 2
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Last edited by DragonRuines4 on Wed Oct 13, 2021 1:58 pm, edited 1 time in total.
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Re: The Last of Us 2
i will explain in details once i have timeDragonRuines4 wrote: ↑Thu Aug 05, 2021 1:39 pm with the new tool, how should we make auto-texturing to work? do we have to place all of the textures in one folder alongside with the mesh? just like laraascii? can you explain a bit?
Also can we get Uncharted 4 to work with this new tool that you placed? ( I mean blender py plugin)
but quick answer is...
- if you use johnzero plugin, you need to place all of the textures in one folder
- if you use this new SecaProject plugin, they will load from folder structure
and yes, i plan to change Uncharted 4 tool