Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Mortal Kombat 11
-
- veteran
- Posts: 158
- Joined: Fri May 05, 2017 7:19 am
- Has thanked: 7 times
- Been thanked: 22 times
Re: Mortal Kombat 11
@twitkiss: looks like the textures didn't extract correctly. Have you tried re-extracting them?
-
- beginner
- Posts: 35
- Joined: Mon Apr 02, 2018 3:33 pm
- Has thanked: 13 times
- Been thanked: 4 times
Re: Mortal Kombat 11
That's what I figured. I tried re-extracting with the same results. I just ended up using someone else's texturesnightwolf1982 wrote: ↑Sat Jun 26, 2021 2:15 am @twitkiss: looks like the textures didn't extract correctly. Have you tried re-extracting them?
Thanks for the response!
-
- ultra-n00b
- Posts: 1
- Joined: Sun Feb 07, 2021 10:06 pm
- Has thanked: 1 time
- Been thanked: 2 times
- Contact:
Re: Mortal Kombat 11
Hey guys this is my first post on this site and I don't know if anyone is active on this forum still, but I might just help provide you guys the names of the characters in the files if anyone still needs help finding them.
BAR = Baraka
CAS = Cassie Cage
CET = Cetrion
CLK_AS = Cyber Lin Kuei Assembly
CYR = Cyrax
DVO = D'vorah
ERR = Erron Black
FIR = Fire God Liu Kang
FRO = Frost (Sometimes called CyberFrost in the animation files)
FUJ = Fujin
JAC = Jacqui Briggs
JAD = Jade
JAX = Jax Briggs
JOH = Johnny Cage
JOK = Joker
KAB = Kabal
KAN = Kano
KIT = Kitana
KOL = Kollector
KRO = Kronika
KOT = Kotal Kahn
KUN = Kung Lao
LIU = Liu Kang
MIL = Mileena
NIT = Nightwolf
NOO = Noob Saibot
PL1 = The Descendant of Apep aka the character you play as in the Krypt
RAI = Raiden
RAM = Rambo
RAN = Rain
ROB = Robocop
SCO = Scorpion
SEK = Sektor
SHA = Shao Kahn
SHE = Sheeva
SHT = Shang Tsung
SIN = Sindel
SKA = Skarlet
SON = Sonya Blade
SPA = Spawn
SUB = Sub-Zero
TER = Geras/Terminas (Beta name)
TRM = Terminator
BAR = Baraka
CAS = Cassie Cage
CET = Cetrion
CLK_AS = Cyber Lin Kuei Assembly
CYR = Cyrax
DVO = D'vorah
ERR = Erron Black
FIR = Fire God Liu Kang
FRO = Frost (Sometimes called CyberFrost in the animation files)
FUJ = Fujin
JAC = Jacqui Briggs
JAD = Jade
JAX = Jax Briggs
JOH = Johnny Cage
JOK = Joker
KAB = Kabal
KAN = Kano
KIT = Kitana
KOL = Kollector
KRO = Kronika
KOT = Kotal Kahn
KUN = Kung Lao
LIU = Liu Kang
MIL = Mileena
NIT = Nightwolf
NOO = Noob Saibot
PL1 = The Descendant of Apep aka the character you play as in the Krypt
RAI = Raiden
RAM = Rambo
RAN = Rain
ROB = Robocop
SCO = Scorpion
SEK = Sektor
SHA = Shao Kahn
SHE = Sheeva
SHT = Shang Tsung
SIN = Sindel
SKA = Skarlet
SON = Sonya Blade
SPA = Spawn
SUB = Sub-Zero
TER = Geras/Terminas (Beta name)
TRM = Terminator
Last edited by Lamea on Thu Aug 11, 2022 3:38 am, edited 2 times in total.
Re: Mortal Kombat 11
KollectionArt1.XXX
How to extract images from this file?
This question has already been asked twice here and at least someone answered!
How to extract images from this file?
This question has already been asked twice here and at least someone answered!
-
- mega-veteran
- Posts: 185
- Joined: Mon Sep 01, 2014 8:33 am
- Has thanked: 66 times
- Been thanked: 7 times
Re: Mortal Kombat 11
I bet they're not interested on get that data. Makes senses as it is not 3D data
Re: Mortal Kombat 11
could you share in which xxx archive you found his disguise? while the model is the same as the one included in sheeva's intro, the textures are different.photojoe wrote: ↑Fri Apr 23, 2021 11:13 am
So where are the character meshes assets or files names, since so far I found Shang Tsung Shokan disguise. I went after Sheeva's files, but got a friendship and objects, an arrow, table, a chalice, and a spear. Are there any "non-combatant character meshes" because I'd love to grab the generic male and female of the Shokan and Tarkatan as a base mesh.
additionally, would anybody know if models of the female shokan and male+female osh-tekk are included in some of the archives? thanks in advance.
Re: Mortal Kombat 11
hate to necro but has anyone found the CPT for scorpion's klassic outfit? tried all the ones from extracting scorpion but none work out.
Re: Mortal Kombat 11
Hi.
I was trying to get the animations from the xxx files and notices that some are replaced or missing form the extraction when multiple names exists. Here an example with Johnny (See Taunts and Walkaways from End of round)
Hi.
First, thanks to the creator of this great tool.
I know this is an old thread but I will post my question.
I've tried to extract anim form the game and mostly all anims are extracted and works fien. Nevertheless I think there is an issue when multiple names exists in those anims files. When the unp extracts it will only retrieve one of those names but count all the existing entries. For example:
JOHN End of Round Taunts:
1 - After extract .xxx (.export.txt file)
C7 A206C4 B0DE ->19C EndOfRound_Winner_Taunt_1.AnimSequence
1C8 A2B7A2 13542 ->19C EndOfRound_Winner_Taunt_2.AnimSequence
1C9 A3ECE4 58F6 ->19C EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A.AnimSequence
1CA A445DA A19E ->19C EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A_2ndPair.AnimSequence
1CB A4E778 7D176 ->19C EndOfRound_Winner_Taunt_3.AnimSequence
1CC ACB8EE 9272 ->19C EndOfRound_Winner_Taunt_3_JOH_Marker_A.AnimSequence
1CD AD4B60 13532 ->19C EndOfRound_Winner_Taunt_3_JOH_Picture_A.AnimSequence
1CE AE8092 80FDA ->19C EndOfRound_Winner_Taunt_4.AnimSequence
1CF B6906C 917A ->19C EndOfRound_Winner_Taunt_4_JOH_Beeper_A.AnimSequence
1D0 B721E6 10C46 ->19C EndOfRound_Winner_Taunt_5.AnimSequence
1D1 B82E2C 70AC2 ->19C EndOfRound_Winner_Walkaway_1.AnimSequence
1D2 BF38EE AFC4A ->19C EndOfRound_Winner_Walkaway_2.AnimSequence
1D3 CA3538 17F92 ->19C EndOfRound_Winner_Walkaway_3.AnimSequence
1D4 CBB4CA 13346 ->19C EndOfRound_Winner_Walkaway_4.AnimSequence
1D5 CCE810 AE8A ->19C EndOfRound_Winner_Walkaway_4_JOH_BoomMic_A.AnimSequence
1D6 CD969A 1187E ->19C EndOfRound_Winner_Walkaway_5.AnimSequence
2 - The unp extracts:
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A
EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A_2ndPair
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt_3_JOH_Marker_A
EndOfRound_Winner_Taunt_3_JOH_Picture_A
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt_4_JOH_Beeper_A
EndOfRound_Winner_Taunt
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway_4_JOH_BoomMic_A
EndOfRound_Winner_Walkaway
It shows all number of the Taunts and Walkaway entries but only one of those is written, the other 4 (4 for Taunt and 4 for Walkway) are discarded.
I am asking if the author could make some changes to the unpack anim executable to handle this. It would be very nice to have those End of the Round anim files.
I'll leave here the link to JOH files (xxx, psf and unp): https://mega.nz/file/oh1gzDrC#ZTABp_7mx ... _bvfZDppgQ
Thanks!
I was trying to get the animations from the xxx files and notices that some are replaced or missing form the extraction when multiple names exists. Here an example with Johnny (See Taunts and Walkaways from End of round)
Hi.
First, thanks to the creator of this great tool.
I know this is an old thread but I will post my question.
I've tried to extract anim form the game and mostly all anims are extracted and works fien. Nevertheless I think there is an issue when multiple names exists in those anims files. When the unp extracts it will only retrieve one of those names but count all the existing entries. For example:
JOHN End of Round Taunts:
1 - After extract .xxx (.export.txt file)
C7 A206C4 B0DE ->19C EndOfRound_Winner_Taunt_1.AnimSequence
1C8 A2B7A2 13542 ->19C EndOfRound_Winner_Taunt_2.AnimSequence
1C9 A3ECE4 58F6 ->19C EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A.AnimSequence
1CA A445DA A19E ->19C EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A_2ndPair.AnimSequence
1CB A4E778 7D176 ->19C EndOfRound_Winner_Taunt_3.AnimSequence
1CC ACB8EE 9272 ->19C EndOfRound_Winner_Taunt_3_JOH_Marker_A.AnimSequence
1CD AD4B60 13532 ->19C EndOfRound_Winner_Taunt_3_JOH_Picture_A.AnimSequence
1CE AE8092 80FDA ->19C EndOfRound_Winner_Taunt_4.AnimSequence
1CF B6906C 917A ->19C EndOfRound_Winner_Taunt_4_JOH_Beeper_A.AnimSequence
1D0 B721E6 10C46 ->19C EndOfRound_Winner_Taunt_5.AnimSequence
1D1 B82E2C 70AC2 ->19C EndOfRound_Winner_Walkaway_1.AnimSequence
1D2 BF38EE AFC4A ->19C EndOfRound_Winner_Walkaway_2.AnimSequence
1D3 CA3538 17F92 ->19C EndOfRound_Winner_Walkaway_3.AnimSequence
1D4 CBB4CA 13346 ->19C EndOfRound_Winner_Walkaway_4.AnimSequence
1D5 CCE810 AE8A ->19C EndOfRound_Winner_Walkaway_4_JOH_BoomMic_A.AnimSequence
1D6 CD969A 1187E ->19C EndOfRound_Winner_Walkaway_5.AnimSequence
2 - The unp extracts:
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A
EndOfRound_Winner_Taunt_2_JOH_Sunglasses_A_2ndPair
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt_3_JOH_Marker_A
EndOfRound_Winner_Taunt_3_JOH_Picture_A
EndOfRound_Winner_Taunt
EndOfRound_Winner_Taunt_4_JOH_Beeper_A
EndOfRound_Winner_Taunt
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway
EndOfRound_Winner_Walkaway_4_JOH_BoomMic_A
EndOfRound_Winner_Walkaway
It shows all number of the Taunts and Walkaway entries but only one of those is written, the other 4 (4 for Taunt and 4 for Walkway) are discarded.
I am asking if the author could make some changes to the unpack anim executable to handle this. It would be very nice to have those End of the Round anim files.
I'll leave here the link to JOH files (xxx, psf and unp): https://mega.nz/file/oh1gzDrC#ZTABp_7mx ... _bvfZDppgQ
Thanks!
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
Hello, I seek some help here if possible.
I'm searching for a specific mesh, Drahmin's Mask from the Krypt, I'm positive it's located in BGND_Krypt_ShangTsungIsland.xxx
https://sta.sh/02fg4z0t0c2z
I've seen the textures come out of here, but not the static model, as a matter of fact there are various other static models there that don't come out after extraction, is there a way to get more meshes out of a package?
I'm searching for a specific mesh, Drahmin's Mask from the Krypt, I'm positive it's located in BGND_Krypt_ShangTsungIsland.xxx
https://sta.sh/02fg4z0t0c2z
I've seen the textures come out of here, but not the static model, as a matter of fact there are various other static models there that don't come out after extraction, is there a way to get more meshes out of a package?
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
Afraid those models aren't in the game files from what I can see. I've been trying to find that mask as well as the fatality heads that go in the Warrior Shrine to no avail. I think it has to do with most sections of the Krypt being streamed online. Best bet of getting it is ninjaripper.Kabalstein03 wrote: ↑Wed Jun 21, 2023 7:55 pm Hello, I seek some help here if possible.
I'm searching for a specific mesh, Drahmin's Mask from the Krypt, I'm positive it's located in BGND_Krypt_ShangTsungIsland.xxx
https://sta.sh/02fg4z0t0c2z
I've seen the textures come out of here, but not the static model, as a matter of fact there are various other static models there that don't come out after extraction, is there a way to get more meshes out of a package?
-
- ultra-n00b
- Posts: 1
- Joined: Wed Jun 28, 2023 9:38 am
-
- ultra-n00b
- Posts: 8
- Joined: Sat Jun 11, 2022 3:55 pm
- Has thanked: 4 times
- Been thanked: 1 time
Re: Mortal Kombat 11
Hii guys, how are yall? Is anyone know if Skarlet have a base body texture? Like, from her entire body? Only found full body base on the files i got and i needed to try to create a custom skin without using piece of texture clothes that are mixed with the body textures. Thanks a lot for any info.
-
- veteran
- Posts: 158
- Joined: Fri May 05, 2017 7:19 am
- Has thanked: 7 times
- Been thanked: 22 times
Re: Mortal Kombat 11
No, none of the characters have full body skins. None of the characters have full bodies. The "full body" meshes that get extracted are generic bases and don't include full textures.MadHotHatter wrote: ↑Mon Jul 17, 2023 3:36 pm Hii guys, how are yall? Is anyone know if Skarlet have a base body texture? Like, from her entire body? Only found full body base on the files i got and i needed to try to create a custom skin without using piece of texture clothes that are mixed with the body textures. Thanks a lot for any info.
-
- ultra-n00b
- Posts: 8
- Joined: Sat Jun 11, 2022 3:55 pm
- Has thanked: 4 times
- Been thanked: 1 time
Re: Mortal Kombat 11
has anyone already started looking into Mortal Kombat 1 being it's out on early access?