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Need For Speed Porsche 2000 tracks .crp

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zimex25
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Need For Speed Porsche 2000 tracks .crp

Post by zimex25 »

Hi! Anybody can extract tracks from NFS Porsche 2000? Zmodeler can't open this. Thanks!
https://mega.nz/#!Hg9UXJ6a!R_lSPZy-jEbs ... rlMF46Ij3M
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shakotay2
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Re: Need For Speed Porsche 2000 tracks .crp

Post by shakotay2 »

would be a tedious task, I guess:
alps-crp.jpg
btw: don't use Strip for Fake face indices here; will freeze hex2obj
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Need For Speed Porsche 2000 tracks .crp

Post by ZSX01 »

Hi, try to convert this car from NFS-5 please. CRP files is locked by default, but maybe its will open.
Thanks.



https://mega.nz/file/OOwxiZBL#FX8FrN65L ... bhXwT3qjXw
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zimex25
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Re: Need For Speed Porsche 2000 tracks .crp

Post by zimex25 »

shakotay2 wrote: Sun May 06, 2018 6:26 pm would be a tedious task, I guess:
alps-crp.jpg

btw: don't use Strip for Fake face indices here; will freeze hex2obj
So is possible to make one click converter? I just need only objects of tracks without UV, smooth.
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shakotay2
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Re: Need For Speed Porsche 2000 tracks .crp

Post by shakotay2 »

zimex25 wrote: Mon Jun 28, 2021 9:40 pmSo is possible to make one click converter?
3 years later without any new input/own investigations? Chances are low, I guess.
I just need only objects of tracks without UV, smooth.
Then check the .crp file(s) for point clouds. (You won't expect someone else to do the tedious work, do you?)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
zimex25
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Re: Need For Speed Porsche 2000 tracks .crp

Post by zimex25 »

shakotay2 wrote: Mon Jun 28, 2021 11:15 pm
zimex25 wrote: Mon Jun 28, 2021 9:40 pmSo is possible to make one click converter?
3 years later without any new input/own investigations? Chances are low, I guess.
I just need only objects of tracks without UV, smooth.
Then check the .crp file(s) for point clouds. (You won't expect someone else to do the tedious work, do you?)
It's very old game so I understood models isn't needed. Method using Ninja Ripper/DX Ripper didn't work or Idk how to correct do this with this game.
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Re: Need For Speed Porsche 2000 tracks .crp

Post by Fengo »

Scrap Studio

https://we.tl/t-cJ8444y1gz

I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea.


Also, for locked files, ask the person who made the mod, the whole reason it's locked is so people don't steal their work
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Re: Need For Speed Porsche 2000 tracks .crp

Post by zimex25 »

Fengo wrote: Wed Jun 30, 2021 10:57 am Scrap Studio

https://we.tl/t-cJ8444y1gz

I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea.


Also, for locked files, ask the person who made the mod, the whole reason it's locked is so people don't steal their work
Tool working but no with tracks and script for Zmodeler doesn't work
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Re: Need For Speed Porsche 2000 tracks .crp

Post by Fengo »

I know that's how someone else converted a track, it just... is painfully slow, and I don't know if it will work with modern computers, which says a lot about when the software was made and wasn't really available
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Re: Need For Speed Porsche 2000 tracks .crp

Post by bugsimtasdesimt »

Fengo wrote: Wed Jun 30, 2021 10:57 am Scrap Studio

https://we.tl/t-cJ8444y1gz

I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea.


Also, for locked files, ask the person who made the mod, the whole reason it's locked is so people don't steal their work
Hey man, do you still have scrap studio? If yes, could you send a permanent link here, thanks.
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