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Ridge Racer 7 [Car & Track samples included]

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Fengo
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Ridge Racer 7 [Car & Track samples included]

Post by Fengo »

So, as the RR7 internal archives can now be dumped, I was curious if there's anyone who can make a script to convert or import them. The main folder has over 2000 files, and an ungodly amount of models, so a quick way to convert them all would be rather nice. Sample of a car and track below.


https://we.tl/t-38cK0GCmTh ~ Bisonte Select, (probably) menu select models. G1(normal / reverse), a track!

Both are behind one link now, old one expired.
Last edited by Fengo on Sun Jun 27, 2021 1:07 am, edited 1 time in total.
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shakotay2
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Re: Ridge Racer 7 [Car & Track samples included]

Post by shakotay2 »

got the mirrors at least:
.
mirrors.png
45 to 80 parts assumed to be in a mdl file, so yeah, a script would be nice. :D
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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shakotay2
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Re: Ridge Racer 7 [Car & Track samples included]

Post by shakotay2 »

MDL.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Ridge Racer 7 [Car & Track samples included]

Post by dimis9138 »

shakotay2 wrote: Sat Jun 19, 2021 9:34 amMDL.png
I really hope that's with a script hahaha.
Looking for someone patient enough to teach me how to write noesis plugins :(
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Re: Ridge Racer 7 [Car & Track samples included]

Post by shakotay2 »

It's with H2O files from a Make_H2O project now:
.
mdl_all.png
(variations included, so two sets of mirrors etc.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Ridge Racer 7 [Car & Track samples included]

Post by Fengo »

That looks cool, I'm no good with converting via hex. But yeah, part of why I'm wanting a script or some way to easily convert them is the game has like, 40 cars and a bunch with variations like that. And this doesn't even start to look at the tracks, which is a whole other story.
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Re: Ridge Racer 7 [Car & Track samples included]

Post by dimis9138 »

shakotay2 wrote: Sat Jun 19, 2021 6:02 pm It's with H2O files from a Make_H2O project now:
.
mdl_all.png
(variations included, so two sets of mirrors etc.)
Make H2O can do multiple submeshes at once?

EDIT: Oh, read over your topic. That's sick.
Looking for someone patient enough to teach me how to write noesis plugins :(
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shakotay2
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Re: Ridge Racer 7 [Car & Track samples included]

Post by shakotay2 »

dimis9138 wrote: Sun Jun 20, 2021 2:52 amMake H2O can do multiple submeshes at once?
If you code it to do so, then yes.
EDIT: Oh, read over your topic. That's sick.
yeah. :eek: That's why I don't think that I'll release it.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
dimis9138
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Re: Ridge Racer 7 [Car & Track samples included]

Post by dimis9138 »

shakotay2 wrote: Sun Jun 20, 2021 8:44 am
dimis9138 wrote: Sun Jun 20, 2021 2:52 amMake H2O can do multiple submeshes at once?
If you code it to do so, then yes.
EDIT: Oh, read over your topic. That's sick.
yeah. :eek: That's why I don't think that I'll release it.
Release what part? Oh you have a version with it coded in? :( RIP, Feel free to PM me it if you ever feel like it though ;)
Looking for someone patient enough to teach me how to write noesis plugins :(
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Re: Ridge Racer 7 [Car & Track samples included]

Post by shakotay2 »

dimis9138 wrote: Sun Jun 20, 2021 11:06 am Feel free to PM me it if you ever feel like it though ;)
Sry, no, seems it's too cumbersome for people to handle it. :cry:

You might try out these H2O files (for Mdl file in folder b_0, Bisonte) with hex2obj's File/SaveAs Mmesh feature (with the Mdl file loaded, of course):
(it reads "Mmesh", not "mesh")
Mdl_b_0.zip
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
dimis9138
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Re: Ridge Racer 7 [Car & Track samples included]

Post by dimis9138 »

shakotay2 wrote: Sun Jun 20, 2021 9:08 pm
dimis9138 wrote: Sun Jun 20, 2021 11:06 am Feel free to PM me it if you ever feel like it though ;)
Sry, no, seems it's too cumbersome for people to handle it. :cry:

You might try out these H2O files (for Mdl file in folder b_0, Bisonte) with hex2obj's File/SaveAs Mmesh feature (with the Mdl file loaded, of course):
(it reads "Mmesh", not "mesh")
Mdl_b_0.zip
Haha I'm ready for everything trust me.
I'll give it a shot and explore how h2o works in general, never tried using it before but looks like a pretty awesome tool overall.
Looking for someone patient enough to teach me how to write noesis plugins :(
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Re: Ridge Racer 7 [Car & Track samples included]

Post by mono24 »

Fengo wrote: Sat Jun 19, 2021 6:42 am So, as the RR7 internal archives can now be dumped...
How, where, who? more info would be great...
Fengo
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Re: Ridge Racer 7 [Car & Track samples included]

Post by Fengo »

mono24 wrote: Mon Jun 21, 2021 12:30 am
Fengo wrote: Sat Jun 19, 2021 6:42 am So, as the RR7 internal archives can now be dumped...
How, where, who? more info would be great...
https://github.com/Nenkai/RRUnpacker

There's an unpacker that exists for the RR series now. Sort of a 'finally!' thing.
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Re: Ridge Racer 7 [Car & Track samples included]

Post by Fengo »

Update the link, since the last ones expired
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Re: Ridge Racer 7 [Car & Track samples included]

Post by SallyArts »

I saw the unpacker, attempted through a R: Racing Evo. iso, and it closes alone, does anyone how to make it work
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