Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Mortal Kombat 11
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
Does anyone happen to know what containers the brutality models are kept? One of Shao Kahn's brutals has a shadow priest model i'm searching for.
-
- n00b
- Posts: 10
- Joined: Wed Aug 17, 2011 2:29 pm
- Has thanked: 6 times
Re: Mortal Kombat 11
Is there a rule or list order to know what color in ID map file represent every color in CPT file?.Über Winfrey wrote: ↑Wed Feb 05, 2020 3:30 pm If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
I may be wrong, but I understand that if I add the Color texture file to the Id mask file pre-processed with the CPT file it will make the final texture.
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
The .materials text file exported with the model might answer your question. Can't say for sure.Delbozkester wrote: ↑Mon Jan 04, 2021 11:50 pmIs there a rule or list order to know what color in ID map file represent every color in CPT file?.Über Winfrey wrote: ↑Wed Feb 05, 2020 3:30 pm If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
I may be wrong, but I understand that if I add the Color texture file to the Id mask file pre-processed with the CPT file it will make the final texture.
Re: Mortal Kombat 11
Can you provide more info on how to do it?Dimipron wrote: ↑Sun Nov 01, 2020 1:30 am oK GUYS I succed u must join everything in one object. Create only one node with your mesh combined.
Then you create another windows with uv map. You take your color texture image in uv map. Then u select all your mesh in edit mode. it gonna show u all verticle of your mesh in UV MAP. U just need to take a look if it fit or not. If it doesnt fit be carefull your image is maybe in wrong so u just need to moove all verticle mesh in good side to fit it.
I dont know if u understand well what i said. but it will give u nice information
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
cutscenes are pre-rendered vids, so there's zilch chance of finding the story-cinematic versions of the shokan and tarkatan models i'm afraid.
-
- beginner
- Posts: 23
- Joined: Tue Jan 26, 2016 11:49 pm
- Has thanked: 5 times
- Been thanked: 1 time
Re: Mortal Kombat 11
So where are the character meshes assets or files names, since so far I found Shang Tsung Shokan disguise. I went after Sheeva's files, but got a friendship and objects, an arrow, table, a chalice, and a spear. Are there any "non-combatant character meshes" because I'd love to grab the generic male and female of the Shokan and Tarkatan as a base mesh.Straight Edge wrote: ↑Fri Apr 23, 2021 2:53 amcutscenes are pre-rendered vids, so there's zilch chance of finding the story-cinematic versions of the shokan and tarkatan models i'm afraid.
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
There's a generic shokan male in Sheeva's intro files. There's some Tarkatans in the Tarkatan War Camp Map package. Since they're NPCs, they either have minimal rigging or low-res textures though.photojoe wrote: ↑Fri Apr 23, 2021 11:13 amSo where are the character meshes assets or files names, since so far I found Shang Tsung Shokan disguise. I went after Sheeva's files, but got a friendship and objects, an arrow, table, a chalice, and a spear. Are there any "non-combatant character meshes" because I'd love to grab the generic male and female of the Shokan and Tarkatan as a base mesh.Straight Edge wrote: ↑Fri Apr 23, 2021 2:53 amcutscenes are pre-rendered vids, so there's zilch chance of finding the story-cinematic versions of the shokan and tarkatan models i'm afraid.
-
- beginner
- Posts: 23
- Joined: Tue Jan 26, 2016 11:49 pm
- Has thanked: 5 times
- Been thanked: 1 time
Re: Mortal Kombat 11
Because I've run across the use of all 4 channels in other games since starting to do rip models, are there any maps that use channels differently say for roughness, specular, metallic maps?
Is there like information in a post that tells us which layer for which map goes where?
Thanks
Is there like information in a post that tells us which layer for which map goes where?
Thanks
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
As far as I can tell, the RMAO texture is used for (R channel) R=Roughness, (G channel )M=Metal, (Blue channel) AO=Ambientocclusion. The roughness can also be found on the alpha channel of a normal map.photojoe wrote: ↑Sun May 02, 2021 12:23 am Because I've run across the use of all 4 channels in other games since starting to do rip models, are there any maps that use channels differently say for roughness, specular, metallic maps?
Is there like information in a post that tells us which layer for which map goes where?
Thanks
-
- ultra-n00b
- Posts: 2
- Joined: Sun Jun 07, 2020 9:35 pm
- Has thanked: 1 time
Re: Mortal Kombat 11
Figured I’d try my luck and ask here, does anyone know which CPT Texture Klassic Spawn uses? I can’t seem to find it. If any of you all know, thanks in advance.
Re: Mortal Kombat 11
Hello guys
I wanna know that is there any mk11 discord channel for 3d stuffs?
If so can you give me the link to it
I really appreciate it
I wanna know that is there any mk11 discord channel for 3d stuffs?
If so can you give me the link to it
I really appreciate it
-
- beginner
- Posts: 35
- Joined: Mon Apr 02, 2018 3:33 pm
- Has thanked: 13 times
- Been thanked: 4 times
Re: Mortal Kombat 11
Hoping someone can help. I was looking for a clean texture of Jade but all the textures files I've extracted look a mess. I'm not sure what's going on but hoping someone here can identify the problem and give me some guidance. Thanks in advance!
You do not have the required permissions to view the files attached to this post.
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
Depends on what you mean by "clean texture", if you mean the character model textures, they're labeled as JAD_SKIN_A, JAD_SKIN_B, etc. Her face is JAD_FACE_A,etc.twitkiss wrote: ↑Thu Jun 10, 2021 9:23 pm Hoping someone can help. I was looking for a clean texture of Jade but all the textures files I've extracted look a mess. I'm not sure what's going on but hoping someone here can identify the problem and give me some guidance. Thanks in advance!
Screenshot 2021-06-10 141423.png