Every character has some modifier values to adapt the class model to themselves. You can see those values using Progenitor (check the "other" section in the persona data editor screenshot) https://github.com/three-houses-researc ... ata-editorTangil wrote: ↑Mon May 03, 2021 2:32 am Suppose if I want to merge a character's head with one of the generic class body models. How would I go around to do something like that?
I have attempted to do a merge with Marianne's head and one of the generic Myrimdon female body models by moving the g1m files for Marianne's head in the same place when the Myrimdon body g1m files, but it resulted in height mismatch with the neck and head floating just a little bit above the Myrimdon body model.
Also one more thing, for the female chest modifier, how do you apply that modifier into generic class body models, so that chest appears smaller or larger depending on the modifier? Or is that something that has done in our modeling program?
Part 1 means before the timeskip, a value of -1 means that the post timeskip value is the same as the pretimeskip one. So you'll have to scale the body model with the given values.
For the chest modifier I think you'll just have to scale the corresponding bones with the given values, I never tried it myself but that should work.