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Wolfenstein 2009 .md5r

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Portugalotaku
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Wolfenstein 2009 .md5r

Post by Portugalotaku »

So the models in this game use .md5r, which seems to be a modification of quake 4 .md5.

I tried .md5 importers, but none worked.

I have a small sample here. If someone can figure out what makes these different from normal .md5s, it could help a lot.
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luxox18
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Re: Wolfenstein 2009 .md5r

Post by luxox18 »

I never tried this tool but maybe can work

source: https://github.com/bquintero/MD5R2OBJ
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Re: Wolfenstein 2009 .md5r

Post by Acewell »

mg42_md5r.png
:D
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

Wolf2obj extracted the models, but they came out broken.

That mesh extractor is a good start, but I kinda need them to be extracted with bones as well. The .md5r format is a modified .md5. Since we have mesh and animation converters for the normal .md5, I thought we could perhaps find a way to open this particular format.
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Re: Wolfenstein 2009 .md5r

Post by Wobble »

[out]
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

It is based on md5mesh and anim since it's an upgraded version of the engine.
Atleast I think it is.
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Re: Wolfenstein 2009 .md5r

Post by Wobble »

[out]
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

Well I cannot code for shit. I have literally 0 knowledge in this area, which is why I ask here. I work on modelling and mapping mostly.
Which one on github are you talking about?
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Re: Wolfenstein 2009 .md5r

Post by Wobble »

[out]
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

I tried it before, meshes came out deformed and without bones.
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Re: Wolfenstein 2009 .md5r

Post by Wobble »

[out]
Last edited by Wobble on Sun Mar 12, 2017 10:39 am, edited 1 time in total.
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

Ah if you mean like that sure, now we have to hope someone picks it up.
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

Sorry to revive this thread, but, if it's not asking too much, could someone arrange a quickbms script for these models, or something along those lines.

I understand if I am asking too much.

Thanks in advance.
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Re: Wolfenstein 2009 .md5r

Post by Portugalotaku »

I ask once more, if someone wants to.
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Re: Wolfenstein 2009 .md5r

Post by xenexabc »

luxox18 wrote: Sat Aug 27, 2016 1:08 am I never tried this tool but maybe can work

source: https://github.com/bquintero/MD5R2OBJ


I can't get this tool to process the map files that are packed in .pk4 archive.

Code: Select all

D:\DOWNLOADS\Release>wolf2obj mp_rooftops.procb
cwd: D:\DOWNLOADS\Release
parsing mp_rooftops.procb...
I tried all other maps, no luck. Models seems to work.
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