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3DS MonsterHunter .mod format plugin

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meecube
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3DS MonsterHunter .mod format plugin

Post by meecube »

Hello!
I'm inquiring about a tool, or plugin for Noesis/Blender to be able to convert/import this file into Blender 2.7 or higher,

.mod is a fileformat commonly used by Capcom and appears to have changed over time, in this instance I'm looking to open/convert an older version from the 3DS Era,

There exists a plugin to import this file into 3DS Max(someone helped by testing) located here -
https://lukascone.wordpress.com/2017/06 ... ork-tools/
I would normally just grab the required software, however in this case- it wants to put a lot of data into my C: Drive, which is small and intended purely for booting, so that isn't possible without buying a new drive...

I have tried this Noesis plugin - however it isn't able to read this version of the .mod format,
https://residentevilmodding.boards.net/ ... mc5-noesis

I think this is enough information! but please do ask for more if needed, Thank you!
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DKDave
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Re: 3DS MonsterHunter .mod format plugin

Post by DKDave »

I'm not sure yet of the full file layout, but this is the object from an initial test of the data. I'll have a proper look at it if I get some time.

Image
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meecube
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Re: 3DS MonsterHunter .mod format plugin

Post by meecube »

That looks good to me! What did you do out of curiosity?
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Re: 3DS MonsterHunter .mod format plugin

Post by DKDave »

I used 3D Model Researcher - vertices start at 0x2354 (padding is 24 for Model Researcher) - 6141 entries

Face indices start at 0x382e8 - 13923 entries, triangle strips

That's the whole data for the model, but it's split up into smaller sub-meshes in the file.
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
meecube
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Re: 3DS MonsterHunter .mod format plugin

Post by meecube »

That's awesome!
I've never used Model Researcher before,
I'm not getting anything in the viewport, did i do something incorrectly?
https://imgur.com/Lnuqv7p
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Re: 3DS MonsterHunter .mod format plugin

Post by DKDave »

Yes, there's no padding on the faces, so that should be zero, and the faces type should be Short, then it'll work.
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Re: 3DS MonsterHunter .mod format plugin

Post by meecube »

You're awesome dood!
Thanks to your help I've managed to rebuild a different file!
https://imgur.com/J30IJT3
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