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PC Age Of Wulin Online

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kouka315
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PC Age Of Wulin Online

Post by kouka315 »

Seek help! How to open Xmod file? Help me please!Thx!Thx!Thx!
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shakotay2
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Re: PC Age Of Wulin Online

Post by shakotay2 »

Mesh format is simple, using hex2obj (view link in my sig):
.
sword_0001-xmod.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: PC Age Of Wulin Online

Post by takinsey »

shakotay2 wrote: Sun May 23, 2021 12:15 pm Mesh format is simple, using hex2obj (view link in my sig):
.
sword_0001-xmod.png
Thanks, very helpful
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Re: PC Age Of Wulin Online

Post by Lynix »

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Re: PC Age Of Wulin Online

Post by moonpaladin »

:eek: Hello Lynix, your script works for taichi panda 3 too? :?:
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Re: PC Age Of Wulin Online

Post by moonpaladin »

shakotay2 wrote: Sun May 23, 2021 12:15 pm Mesh format is simple, using hex2obj (view link in my sig):
shakotay2! :oops: , maybe could you help me with this model https://www.mediafire.com/file/msdwd0w5 ... l.zip/file
I'm using this values in hex2obj, btw! why in your photo appear that 100 below the tut button, it affects in something? :?: Thanks!
mon_xiniu.jpg
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shakotay2
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Re: PC Age Of Wulin Online

Post by shakotay2 »

moonpaladin wrote: Thu Dec 02, 2021 4:30 pmI'm using this values in hex2obj, btw! why in your photo appear that 100 below the tut button, it affects in something? :?: Thanks!
mon_xiniu.jpg
From the size of the vertex block and the count it's clear that FVFsize is 56 (uvs at offset 48).

(100 (hex) is the delta which the start of vertices address is changed by the +/- buttons, just for quicker research.)

btw, the 'h' you use for addresses is ignored by hex2obj (it automatically adds 0x internally, except for the counts which are treated as decimals.)

But this fake h will rule the world, I'm pretty sure, because people believe in what you show.... :D
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: PC Age Of Wulin Online

Post by moonpaladin »

shakotay2 wrote: Thu Dec 02, 2021 6:12 pm (100 (hex) is the delta which the start of vertices address is changed by the +/- buttons, just for quicker research.)
I have not the +/- buttons in my hex2obj xD!
shakotay2 wrote: Thu Dec 02, 2021 6:12 pm From the size of the vertex block and the count it's clear that FVFsize is 56 (uvs at offset 48).
I wanna know how to get these values xD still confused :| show me if you can :mrgreen:
shakotay2 wrote: Thu Dec 02, 2021 6:12 pm btw, the 'h' you use for addresses is ignored by hex2obj (it automatically adds 0x internally, except for the counts which are treated as decimals.)

But this fake h will rule the world, I'm pretty sure, because people believe in what you show.... :D
XD I know! is because I'm using 010 editor and just copy the address to hex2obj :keke:
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Re: PC Age Of Wulin Online

Post by shakotay2 »

moonpaladin wrote: Thu Dec 02, 2021 6:33 pmI wanna know how to get these values xD still confused :| show me if you can :mrgreen:
That's no rocket science:
vertex count is 1106
size of vertex block (or whatever name it has):
0xF2BE -0xCF +1= 61936 (decimal)

FVFsize= 61936 / 1106= 56

For getting uvs offset
shakotay2 wrote: Tue Mar 23, 2021 8:45 pm
(I usually don't tell twice. :D )

And for the getting addresses: learning, experience, patience... required. 8)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: PC Age Of Wulin Online

Post by moonpaladin »

shakotay2 wrote: Thu Dec 02, 2021 6:56 pm vertex count is 1106
size of vertex block (or whatever name it has):
0xF2BE -0xCF +1= 61936 (decimal)

FVFsize= 61936 / 1106= 56
THanks!!! :mrgreen:
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Re: PC Age Of Wulin Online

Post by Lynix »

moonpaladin wrote: Thu Dec 02, 2021 4:24 pm
:eek: Hello Lynix, your script works for taichi panda 3 too? :?:
Not that I know of... actually I even font know that game till now
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Re: PC Age Of Wulin Online

Post by moonpaladin »

Lynix wrote: Wed Dec 08, 2021 6:53 pm Not that I know of... actually I even font know that game till now
It would be great if your script can support these models too, there is not much difference between age of wulin models :roll: . :mrgreen:
https://www.mediafire.com/file/zil5t4e9 ... S.zip/file
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Re: PC Age Of Wulin Online

Post by Lynix »

moonpaladin wrote: Wed Dec 08, 2021 10:47 pm
Lynix wrote: Wed Dec 08, 2021 6:53 pm Not that I know of... actually I even font know that game till now
It would be great if your script can support these models too, there is not much difference between age of wulin models :roll: . :mrgreen:
https://www.mediafire.com/file/zil5t4e9 ... S.zip/file
Yes it's the same file Format ;)
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Re: PC Age Of Wulin Online

Post by moonpaladin »

Lynix wrote: Mon Dec 13, 2021 12:14 am Yes it's the same file Format ;)
Would you mind in share your script? :roll:
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Re: PC Age Of Wulin Online

Post by Durik256 »

[bruce]
Last edited by Durik256 on Thu Dec 23, 2021 11:15 pm, edited 1 time in total.
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