As another aspect: Chipicao hasn't been here for a long time, afaics. So it's not sure whether he would agree that someone takes up/continues his work.AMG wrote: ↑Sat May 15, 2021 5:54 pm Chipicao's tool worked greatly. It just doesn't support the latest models because of the newer encryption, but I'm sure that the 3D format is the same. Wouldn't it be better to just continue his work instead of doing the research for this completely from scratch?
When you have a look at GreenTrafficLight's import_sb3d.py script, it's really great, imho.
@GreenTrafficLight: it's your script, is it? Because it reads: "author": "Test"
You need to give an example, which body kit?GreenTrafficLight wrote: ↑Sat May 15, 2021 6:03 pmBy the way, It is possible to program a bounding box function from Advanced Mesh Reaper in blender ? It seems that the matrices at the start are important for the placement of the body kit.
btw: getting rotation/translation from a matrix is not too hard. Decide what type, 3x4, 4x4?
But having a look at mesh_bumper_rear_paint_a_lod00, 0x1EE70 for the bmw_m3, it might be quaternion rotation then translation (or vice versa, just a wild guess).
what? Would take me months to write such...GreenTrafficLight wrote:it's my first steps in blender scripting