these files are 3d mesh or 2d texture.
How convert mesh or texture?
.rif
https://www.mediafire.com/file/bimokwug ... 0.rif/file
https://www.mediafire.com/file/96bugxuw ... 2.rif/file
https://www.mediafire.com/file/5c3ptyzz ... 8.rif/file
https://www.mediafire.com/file/fbsfu3hh ... 4.rif/file
.seek
https://www.mediafire.com/file/xkk28pdz ... .seek/file
https://www.mediafire.com/file/6do872yv ... .seek/file
https://www.mediafire.com/file/yba3bg9t ... .seek/file
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.rif and .seek files, How convert mesh?
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Re: .rif and .seek files, How convert mesh?
Use scripts from here:
these commands:
ScriptCommon_Start
ScriptCommon_CharaSet
ScriptCommon_CharaLoad
ScriptCommon_LbxLoad
ScriptCommon_ObjSet
ScriptCommon_ObjDelete
ScriptCommon_CharaLbxSet
ScriptCommon_End
ScriptCommonLbx_End
MoveWait
ShowImageWait
ShowImageAutoWait
AutoReverseCutInStart
ReverseCutInStart
ReverseCutInCamMove
ReverseCutInEnd
RunTalkDemo
SeListInitialize
SeListPlay
SeListStop
CallQuestEvent
RunQuestDemo
from lbxp25362.rif get unslz:
.
From cut12630.rif you get 3 slz files, from biggest one an unslz file which is a binary lua file, containing
these commands:
ScriptCommon_Start
ScriptCommon_CharaSet
ScriptCommon_CharaLoad
ScriptCommon_LbxLoad
ScriptCommon_ObjSet
ScriptCommon_ObjDelete
ScriptCommon_CharaLbxSet
ScriptCommon_End
ScriptCommonLbx_End
MoveWait
ShowImageWait
ShowImageAutoWait
AutoReverseCutInStart
ReverseCutInStart
ReverseCutInCamMove
ReverseCutInEnd
RunTalkDemo
SeListInitialize
SeListPlay
SeListStop
CallQuestEvent
RunQuestDemo
from lbxp25362.rif get unslz:
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"