So the collision mesh for every model, if there is one, is almost always at the top of the file, and I've managed to parse that no problem.
but unfortunately I've hit a roadblock and I'm hoping someone here with more experience than I have could give some insight. I can't seem to even get verts from anything else in the file. Using Short_Signed I've been able to kind of get a shape of the car? I think?
But there's a ton of junk data in between, i'm sure. I can't seem to pull anything else from the file though, and if I use anything other than Short_Signed then I just get a big mess of verts.
If you look through the file, there's names for all of the meshes in the file, and I made a list of all of them to give an idea on how many submeshes there are.
Code: Select all
wep_turretbase
hood_r
axlerear
fenderpass_r
object2_rd
object1_r
doordrive_rd
fenderdrive_r
body
object4_r
object3_rd
axlefront
object5_r
exhaustpass
exhaustdrive
fenderpass_rd
fenderdrive_rd
hood_rd
doorpass_r
motor
valancefront_r
doorpass_rd
wep_frontpass
wep_frontdrive
object2_r
object2_rd
valancefront_rd
wep_turretgun
body_glass1
body_glass2
body_glass3
Any help would be appreciated, I attached the car model below, along with the separate wheel models in case those help (haven't been able to even get verts from those)
Thanks!