jayn23 wrote: ↑Sun May 02, 2021 3:01 pm
Ivenend wrote: ↑Sun May 02, 2021 1:18 am
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BTW Is it possible for you to make your D2R_texture plugin also supports exporting an image
to .texture?
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A general GR2 (Granny 3D) question:
Anyone here knows why some GR2 have opacity alpha channel enable, while some don't? How to know if a GR2 has opacity enable through reading information in Granny Viewer?
I can try tp do an export to .texture, but i have never done texture data export,so no guarantees, ill probably need some help
with mip maps, and understanding how to recreate them in noesis.
What exactly are you talking about opacity channel? your mean if .gr2 includs data if texture files have opacity enables? if yes thats probably in the Extended Data.
post a smaple with and a smpale without and i can take a look.
Thanks!
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Some GR2 will consider the alpha channel of alb.texture as opacity channel, so if there are black part in this alpha channel, the according part of the model will be transparent in game. I call this type of GR2 type A.
Some GR2 will NOT consider the alpha channel of alb.texture as opacity channel, so even if there are black part in this alpha channel, the model will have no transparent part in game. I call this type of GR2 type B.
Here are examples. yew_wand_lod0.model is type A, great_sword_lod0.model is type B.
https://drive.google.com/file/d/1SQMaEQ ... sp=sharing
I want to know what makes the difference. And if it is possible to change it (maybe through Hex edit?).
For now, I suspect the difference is in this information in Granny Viewer: