Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ?????????????????????????????????????????.?????????????????????????????????????????(String[] )
Has anyone else encountered this issue? What's the fix?
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ?????????????????????????????????????????.?????????????????????????????????????????(String[] )
Has anyone else encountered this issue? What's the fix?
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ?????????????????????????????????????????.?????????????????????????????????????????(String[] )
Has anyone else encountered this issue? What's the fix?
Jan666 wrote: ↑Thu Mar 18, 2021 11:39 pm
Thanks for the Tool, works really good with the Objects, but with the textures it doesn´t work very good, can you update it?
Can you make a Tool to open the whole scene of the game maps, like the map Tool from tlou remastered? Or is it possible to get the coordinates of the objects for the correct positio?
Jan666 wrote: ↑Thu Mar 18, 2021 11:39 pm
Thanks for the Tool, works really good with the Objects, but with the textures it doesn´t work very good, can you update it?
textures are 100% correct
no need to update
Maybe not all pak can fully extract for example world-watchtower-dict.pak. msg say "Texture pah+name too long. Truncated", so this broke up.
Jan666 wrote: ↑Sat Mar 20, 2021 9:59 pm
Maybe not all pak can fully extract for example world-watchtower-dict.pak. msg say "Texture pah+name too long. Truncated", so this broke up.
this is not the problem of a tool. There's a limit for path length in windows. Use shorter paths.
but All files will be extracted in any case.
Jan666 wrote: ↑Sat Mar 20, 2021 9:59 pm
Maybe not all pak can fully extract for example world-watchtower-dict.pak. msg say "Texture pah+name too long. Truncated", so this broke up.
this is not the problem of a tool. There's a limit for path length in windows. Use shorter paths.
but All files will be extracted in any case.
Okay, thank you for answer. one more qusteion sry, do you plan to create a map tool??
When I extract the pak file I get ASCIIs and SMDs. Blender gives me an error when I try and open the ASCIIs but will open the SMDs with 1 UV map, there are supposed to be 3.
I've tried opening in NOESIS and exporting the ASCIIs as FBX. Doing that I get 2 UVs but I'm still missing the 3rd UV with the stitches information.
I just can't figure out what I'm doing wrong. Any help would be appreciated.