Hex2obj_0.24e3-rel,2.zip
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Extracting simple models
- shakotay2
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Re: Extracting simple models
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: Extracting simple models
(You need to unpack all three zips (part 1 and two see previous posts) into one directory of your choice to get hex2obj working.)
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Last edited by shakotay2 on Thu Apr 01, 2021 10:16 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- ReVolt
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Re: Extracting simple models
Why is it saying "EOF reached" and it reduces my index count to some ridiculous number?
- shakotay2
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Re: Extracting simple models
Why are you still double posting?
The error depends on how the file access rights are handled - your hex editor doesn't open "shared" I guess.
Create a copy of the 3D model file and open that in the hex editor (while the original file is open in hex2obj).
Because the count you chose makes the file buffer pointer cross the end of file.
The number is not "ridiculous" it's just (last address - start address) divided by sizeOfIndices.
(Or divided by FVFsize if vertices are handled.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Hey there! Could I get the download link per Mediafire or Google Drive? Malwarebytes is blocking uploadmb.shakotay2 wrote: ↑Sat Jul 21, 2018 6:20 amYou need to use relative position, see my answer here:Tosyk wrote:in noesis, how to skip junk data like texture path at the beginning of If the length of this path is before it?
path is: player\texture\eye\eye_brown_d.dds and before is 24 00 00 00 - it's a length of the path, how can I use this length to skip this amount of bytes for now?
http://forum.xentax.com/viewtopic.php?f ... 18#p142418
edit, not related to the actual discussion, but to hex2obj, here's the actual version, I'm using,
but be warned, seems I've introduced one bug at least that I cannot reproduce.
hex2obj_0.24e.zip
Don't miss to read the tutorial, hex2obj_tut.rtf, or you will be lost.
(well, I assume, you'll be lost in any case...)
You might use this version as a fallback:
---------- version 0.24d (.exe only), autogenerated FIs ----------
http://forum.xentax.com/viewtopic.php?f ... ed#p119417
---------- >>> old version 0.24c <<< ----------
hex2obj_0.24c.zip
- shakotay2
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Re: Extracting simple models
Hey there, so you read through 80% of this thread to dig out a post with "404 links" that I missed to update?
(uploadmb.com has ceased working)
Here's the actual link to the latest files (divided up onto 3 posts), click on up arrow:
(uploadmb.com has ceased working)
Here's the actual link to the latest files (divided up onto 3 posts), click on up arrow:
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
oh and, hey shakotay2, can i get the download for mesh viewer? i need some files to make that program work so i can see meshes, ok?shakotay2 wrote: ↑Sat Jul 21, 2018 6:20 amYou need to use relative position, see my answer here:Tosyk wrote:in noesis, how to skip junk data like texture path at the beginning of If the length of this path is before it?
path is: player\texture\eye\eye_brown_d.dds and before is 24 00 00 00 - it's a length of the path, how can I use this length to skip this amount of bytes for now?
http://forum.xentax.com/viewtopic.php?f ... 18#p142418
edit, not related to the actual discussion, but to hex2obj, here's the actual version, I'm using,Don't miss to read the tutorial, hex2obj_tut.rtf, or you will be lost.
(well, I assume, you'll be lost in any case...)
---------- >>> old version 0.24c <<< ----------
hex2obj_0.24c.zip
link not working/available on some countries
- shakotay2
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Re: Extracting simple models
You should read posts more carefully:
"Just unpack the three zips "
mesh_viewer.exe is in Hex2obj_0.24e3-rel,2.zip
(Also reflect about your quoting. Don't make threads unreadable, please. )
"Just unpack the three zips "
mesh_viewer.exe is in Hex2obj_0.24e3-rel,2.zip
(Also reflect about your quoting. Don't make threads unreadable, please. )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
I won't make any unreadable! Also I got a texture from Ben 10: Alien Force Vilgax Attacks.
edit: i am missing MSVCP100.dll and other .dll files for Mesh viewer.You do not have the required permissions to view the files attached to this post.
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Re: Extracting simple models
hey there, wanted to remind you, i am missing several .dll files for Mesh Viewer on Hex2OBJ, can you hand me the downloads for the files?
- shakotay2
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Re: Extracting simple models
I don't have it because I don't have Win 10 so far. (Afaik such dll files are downloadable for free.)lilyampykidYTXeNTaX wrote: ↑Fri Jun 11, 2021 11:10 pmedit: i am missing MSVCP100.dll and other .dll files for Mesh viewer.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Okay, I'll find the files so I can make Mesh Viewer work to see meshes extracted.
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Re: Extracting simple models
I need help with these entity templates here: https://drive.google.com/drive/folders/ ... sp=sharing
Thanks @shakotay2, I might see if you can help me! , but the obj version has no bones so I'll go ahead and see what happens.
Thanks @shakotay2, I might see if you can help me! , but the obj version has no bones so I'll go ahead and see what happens.
- 3drussiangrabber
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Re: Extracting simple models
shakotay2, please help
Is there a chance to get a model from 1.bin file?
If it is impossible, tell me where to explore in search of
https://anonfiles.com/p8Id5258x1/1_bin
or
https://dropmefiles.com/ReaHA
Thank's!
Is there a chance to get a model from 1.bin file?
If it is impossible, tell me where to explore in search of
https://anonfiles.com/p8Id5258x1/1_bin
or
https://dropmefiles.com/ReaHA
Thank's!