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Hitman 6 (2016)

Post questions about game models here, or help out others!
FegelMenace
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Re: Hitman 6 (2016)

Post by FegelMenace »

Managed to extract it, but please someone tell me which hash number is Fr. Francesco. Thanks.
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ngovandang
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Re: Hitman 6 (2016)

Post by ngovandang »

seem hitman 2 tool doesnt support hitman 3 :D
TondmiCZ
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Re: Hitman 6 (2016)

Post by TondmiCZ »

Hi, where i find textures pleas ?


https://imgur.com/a/lyCvjUO
daemon1
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Re: Hitman 6 (2016)

Post by daemon1 »

New tool version that supports Hitman 3 (2021)

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AxelNoir
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Re: Hitman 6 (2016)

Post by AxelNoir »

Is there a list somewhere that states what numbers correspond to what, like mesh that is in the game? I think some folks on a forum compiled a list on what numbers are what mesh somewhere...
HopwireSFM
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Re: Hitman 6 (2016)

Post by HopwireSFM »

To double check, in Hitman 2 would the DLC numbers be the same? I wanna get the Colorado Militia outfits, so they'd be in dlc5.rpkg correct?
riisikumi
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Re: Hitman 6 (2016)

Post by riisikumi »

After trying every possible way to run the Hitman 3 exe, using cmd, powershell, whatever:

Unhandled Exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt64()
at Hitman6.Hitman6.Main(String[] args)

Using the command hitman3 > list.txt results in the same error and the program outputting an empty list.txt file to the same folder. The folder has both of the .ini files and the .py file included in the original download, and I've changed the filepaths in the .ini files to match the files I'm trying to access. How the hell does the program work?
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Re: Hitman 6 (2016)

Post by daemon1 »

riisikumi wrote: Tue Feb 09, 2021 9:12 pm How the hell does the program work?
Program works EXACTLY same as previous programs for hitman 1 & 2.
I have no reports on any errors yet.
rodger
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Re: Hitman 6 (2016)

Post by rodger »

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hi, i would like to get the files of this outfit, in order to open them on 3d software, can you help me?
Baptista
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Re: Hitman 6 (2016)

Post by Baptista »

Hello, I figured the export from game into folder, but I can't see any .obj, or something like that, how can I import it into 3DS Max? Thank you!
animationgentleman
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Re: Hitman 6 (2016)

Post by animationgentleman »

FWhyKay wrote: Wed Feb 03, 2021 7:15 pm Is there a list somewhere that states what numbers correspond to what, like mesh that is in the game? I think some folks on a forum compiled a list on what numbers are what mesh somewhere...
Hey, can you maybe get that still? I would really need that list...xD theres like 1000000 models in total....
animationgentleman
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Re: Hitman 6 (2016)

Post by animationgentleman »

Can somebody explain to me how the hell I import the smd files into c4d or other 3d application...and how do I get the textures on the models?
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AxelNoir
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Re: Hitman 6 (2016)

Post by AxelNoir »


Hey, can you maybe get that still? I would really need that list...xD theres like 1000000 models in total....
Well there is this: https://github.com/pawREP/Glacier-Prim-IO

It seems to have a list of models compiled by various people.
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Re: Hitman 6 (2016)

Post by AxelNoir »

animationgentleman wrote: Fri Feb 18, 2022 6:33 pm Can somebody explain to me how the hell I import the smd files into c4d or other 3d application...and how do I get the textures on the models?
You need 3DS Max or Blender to import smd files, they both have plugins to import smd files.
OfficialChloeWillis
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Re: Hitman 6 (2016)

Post by OfficialChloeWillis »

I added a few batch files to make life a tiny bit easier!

How to Use
Make sure you edit your "rpkg.ini" and "rpkg_patch.ini" files to match where your game files are!
if not the tool wont know where to extract from.
Thanks!

You can get Hash codes by starting "[Bat0] New List.bat" and opening "Hash_List.txt" if the text file is empty then you didint edit your "ini" files correctly
once you have your "Hash_List.txt" you will be be given a list of numbers and letters

Example:
Hash Number Size of Model Number of Materials
5532EE9AC6F673 58368 3

The more number of Materials more than likely means its a character model

Just copy a Hash and Open "[Bat2] Extract Specific.Bat" and paste it in hit enter and in a few seconds
your Model(ASCII,SMD), Textures(DDS,TGA) and Hash Number just incase you forgot with Be in the "Export" Folder!
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